Recent content by GK1823

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    Raging Weather [Mod Idea]

    I recently came up with another Mod idea (I'm currently working on a different one but I ain't saying anything about it). It's a simple "Add-On" Mod to the core game. Raging Weather would basicly be a Mod that adds weather to the game (like storms, tornados, hurricanes, etc.), as well as a...
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    Importing Civ IV Graphics?

    Well, I plan on taking the Arcology and putting it in a Mod I plan on doing (as soon as I firgure out how/if I can do that). :shifty: I would also like to know wether anyone has attempted this?
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    Civilization V Announced!

    I come to check on here after a long while to find out that Civ5 is coming. :w00t:
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    Can't join a multiplayer game.

    Today I tried to connect to a game online, but after the game started up I lost connection, when the host started the game again, it once again disconnected. On the 3rd try he said I was the cause, then he started the game, disconnected. 4th try, I set this one out, game's still there. :faint...
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    [Planning Thread] Spore Mod for BTS

    Downloaded, I will place it in the MOD. Thing is, I don't know how much game design I can get done with just XML editing.
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    Top 50 Videogames of the Decade on Destructoid

    I have found Part Three (#30-21) of the list, there is still no Civilization IV. Here it is:
  7. Nuclear Crazy

    Nuclear Crazy

    These people are just waiting to destroy the planet, these missles got them into war with another civ, which is destoying them. They should have read the Nuclear missle section of the Civilopedia.
  8. The Violent Aztecs

    The Violent Aztecs

    The Aztecs must be crazy, I head into War with them and they take my city with so much unit it didn't fit inside the screen.
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    [Planning Thread] Spore Mod for BTS

    First Answer: I'm planning on having it as a normal civ Mod, but if its possible to have a FinalFrontier way to play (seperate tech tree, units, building, etc. for that specific map) then I would definitly have both. Next Answer: With that sort of setback, I will only be using specific civs...
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    [Planning Thread] Spore Mod for BTS

    Thanks for the tip (:thanx:), but I'm not sure how much I can get done by using XML. :hmm:
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    [Planning Thread] Spore Mod for BTS

    45 veiws and 0 replays. Why is no one posting?:confused:
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    [Planning Thread] Spore Mod for BTS

    :sleep: --> :eek2: --> :shifty: --> :bump: MOD Jobs and Staff: This is a list of MOD jobs and staff. Director/Owner: GK1823 XML: GK1823 Python: SDK: Artwork: Tech Tree: Civilopedia: Units: Buildings: Movies: (this part is ify) Events: Terrain/Features: Future Jobs: Mod...
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    [Planning Thread] Spore Mod for BTS

    Welcome to the planning thread for the Spore civ Mod. Here, you can post your suggestions and ideas on what should be in the MOD, I will post some of them here on the OP. You can also sign up to help this MOD, I can't cover all parts of the MOD so I need all the help I can get. They will...
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    (Devolpement Thread) SPORE: Intergalactic Colonization

    bump Sorry I haven't updated this thread in awhile (I was playing Spore:D). Mod Updates: - Added 2D Grox Leaderhead (from SporeWiki) -Adding Terrain from FfH2 and core game. -Trying to make an Earth map compatable with the MOD. That's it, I plan on getting into Python (as...
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    (Devolpement Thread) SPORE: Intergalactic Colonization

    I don't know how much SPORE gameplay aspeks will go into the MOD (like the creature DNA thing). Anyway, I've decided to create a prototype mod scenario called: I call it v0.1, the only civs in this MOD/scenario is The Human Empire and The Grox Empire, so I need a Grox leaderhead. This...
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