I started up your experimental mod to test it but I quickly shut it down again since I discovered that the city governor didn't adhere to the proudction focus I set in my capital. My city was situated next to a hill but my city governor would not assign new citizens to work it and would instead...
In my opinion the main problem with Civ:BE and difference to release Civ5 is balance. While there are often overpowered strategies in newly released complex strategy games that needs to be adjusted with patches, sometimes it's just so bad you can't see how it will ever be mended. It was the same...
5/10. There's still some civ magic the first few hours you play but it quickly becomes apparent that the game has a host of problems not the least of which the laughably low challenge even on Apollo. I will probably come back to it in a year or so and see if any progress has been made.
I think it's comparable to release CIV5, in other words interesting but quite broken. It will take years of patches and expansions for it to reach the current CIV5 level and even then I don't know if it could really happen. A lot hinges on if the AI can ever become not horrible at navigating an...
An interesting design decision although to my mind not so interesting as deciding to omit english german and scandianvian cultures from the game altogether. As a swede I'm proably not the only european that doesn't identify at all with the Franco-Iberian faction or the Slavic one.
I might participate as well but I frequently don't finish games if I think a win is all but locked in and I get bored. Agree that BNW deity is a bit too easy overall although you can make it challenging.
My default map type is fractal which is sometimes very easy and sometimes very hard you...
I'm not a number cruncher or source code detective but I have very strong empirical correlations from my own games between establishing a trade route (or even better multiple trade routes) and getting DOF proposals. Are you certain there is no causal relation to be found there?
You do get the full gold amount, you even get the extra gold once you've built a mint in this case. The production loss would only occur if you've grown your city so big that there are no hills left to work which in this case would be 10-11 hills. This might happen late in the game at which...
Using up one turn moving to secure +1 production and +2 gold for every turn the rest of the game as well as being able to instantly sell the silver upon researching mining is definitely worth it.
The most important part of sending early trade routes to AIs is to get DOFs. Unless it's only you and one other AI in border contact and you plan to dow them fairly early anyway.
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