Recent content by globosud

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    Realism Invictus

    The system is still in the testing phase. My separatism system seems to be working well and doesn’t cause any slowdowns. This system activates around the middle of the medieval era; before that, everything remains as it is now. To improve balance even further, I created two types of High...
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    Realism Invictus

    I created my own separatist script in Python — it took me two days to get it just the way I wanted. When a city is conquered, a separatist cell is created within it. Every 20 turns, there's a 50% chance that this cell will generate a number of rebel units, with the amount scaled according to the...
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    Realism Invictus

    The idea is to disable the current system and make separatism happen only when you've conquered foreign cities that want to return to their original homeland.And of course, there should be some kind of limitation for overly aggressive civilizations that wipe out every peaceful or less aggressive...
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    Realism Invictus

    I created it myself. Basically, when a city is conquered, it generates a building that I will call the separatist cell. This cell will be present in the city for 100 turns and, besides creating penalties to culture, technology, and economy, it will spawn groups of separatists led by a great...
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    Realism Invictus

    What’s still missing for me is a true form of separatism, where conquered cities can remain a thorn in the side of their new owner for at least a couple of centuries — even if the original civilization no longer exists — and that they can periodically rebel, with a rebel army led by a general (a...
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    Realism Invictus

    I'm testing the latest SVN I just downloaded. Can I know the recent changes related to the Magna Carta? I noticed that the building no longer exists.
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    Realism Invictus

    "Maybe it’s a bug — when I select this unit, it basically won’t let me select any other units. It keeps selecting the same one unless I bring it into a city and put it to sleep.
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    Realism Invictus

    Maybe it would be enough to remove combat experience gained from killing barbarians, or at least cut it in half — that way, gaining experience on the battlefield would be much harder.
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    Realism Invictus

    "Distorted? Not to brag, but considering the number of plots it uses, I’ve never seen a better representation of Italy in Civ 4, for example look at Sicily. Obviously, Europe is oversized — but we shouldn’t confuse the 'walkable' Europe with the Europe we see on distorted world maps. This one...
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    Realism Invictus

    if you’ve tested that it works, then it’s an excellent solution.Moreover, your modification works perfectly not only in scenarios but also on random maps
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    Realism Invictus

    In fact, that's exactly what I did myself, just using Python — making any city at those coordinates only replaceable and not raziable. I had also thought of your idea; in fact, at Panama I placed a barbarian city. The civilization I added, let's say, can be conquered but not pillaged, so it will...
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    Realism Invictus

    Let’s say that through certain events, the history of the passage can be retraced. Even considering that around 2000 BCE the passage existed, we could also imagine that — since the scenario starts in 4000 BCE — if one assumes that America could be discovered even by the Ethiopian civilization...
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    Realism Invictus

    yes but I noticed that in order to enjoy all the content, I had to reduce the production costs of all the buildings by 30%, it gave me like 50 turns to build a noble house
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    Realism Invictus

    the fort allows passage only to the owning civilization, even if you have open borders. This is the only way without modifying the DLL, which makes the AI's path through the channel, a possible path.I also like it, because in reality there is no channel that does not have an owner. They are also...
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    Realism Invictus

    An idea for the world scenario: I created a faction representing two canals, the Suez and Panama, plus Istanbul to ensure the Black Sea doesn't remain a lake. These three cities can only change owners, they can't be destroyed, they don't generate culture, and their borders are always open. They...
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