Recent content by Grandraem

  1. Grandraem

    Great Leaders Question

    While testing my mod, I had the problem that occasionally a Military Great Leader could finish a Great Wonder, and most of the time, not. I never had the problem with Scientific Great Leaders, who could always finish any wonders. However, I'm positive that on a couple of occasions, my Military...
  2. Grandraem

    Rogue Psyker

    Wonderful unit. I wish I could use him in my mod. Keep up the great work!:goodjob:
  3. Grandraem

    "Lafayette, I have returned."

    A little late, but, "Welcome back!" :)
  4. Grandraem

    Eldar

    All are great new units! :thumbsup:
  5. Grandraem

    New Units: HazMat Workers October 30, 2014

    Wow! Great! :goodjob::)
  6. Grandraem

    Interface Graphics

    Wonderful work! :)
  7. Grandraem

    Upgrade-only unit that won't end Regicide game?

    Hi Vuldacon, Thanks for the reply. I think my only option will be to have the Tree of Life auto-produce the Elven Lightship. I had only wanted the Tree to produce the Oil, which needed to be upgraded to the Lightship, for a couple of reasons - the first and main reason which was, as you...
  8. Grandraem

    Upgrade-only unit that won't end Regicide game?

    Hi all, I was looking up how to make a unit that is available only through upgrade and not buildable ordinarily by a civ. I wanted the elves in my mod to have their Tree of Life automatically produce Oil of Sunlight (immobile) which they could upgrade to an Elven Lightship, but not have the...
  9. Grandraem

    Problem with cities not using coastal resources.

    Thanks, Civinator. That's good to know, and very helpful. :) As usual, it's unfortunate that the AI can't handle certain things and I think I'll try to alter the method of building this small wonder to accommodate both human players and AI, and random maps as well.
  10. Grandraem

    Problem with cities not using coastal resources.

    :blush: After all this time I'm still learning things like I'm brand new. :crazyeye: Seriously, I never had a sea or coast resource as a requisite resource, but I always assumed that if the city had a harbour and sea trade, and a citizen worked the square, that the city would own the...
  11. Grandraem

    Problem with cities not using coastal resources.

    I just discovered something about my mod that's currently puzzling me... I added a small wonder that requires a resource (which only appears in coast and sea) to be within its city radius, and the cities I build near the resources have a harbour (which "Allows Water Trade") and the...
  12. Grandraem

    Anyone know a lot about Flag Units and Princesses that can answer some questions?

    Thanks, Virote_Considon. Currently, I'm working out all the ins and outs with a random map, which won't allow Reverse Capture the Flag, but I'll keep that in mind for when I create a map scenario. :)
  13. Grandraem

    Anyone know a lot about Flag Units and Princesses that can answer some questions?

    Thank you, Jorsalfare! I'd missed out on ticking off "Allow anyone to capture any flag." That solved the problem, although it's a shame that you can only cash in the "treasure" if the "Capture the Princess" game mode is selected. I got hopeful when my dragons killed a unit and "enslaved"...
  14. Grandraem

    Poll: Unit of the Month July 2014

    Congratulations to both. Those are some wonderful units and it's great to see them both win! :goodjob:
  15. Grandraem

    Anyone know a lot about Flag Units and Princesses that can answer some questions?

    Hi all, I was wanting to do something with my mod that I don't think is really possible but I have practically no experience with Flag Units or Princesses apart from, I think, playing one game of the "Middle Ages" scenario when I first got Conquests. I was trying to give more functionality...
Top Bottom