In the grand scheme of things, forward settling between your cities is detrimental to IA but also is for you. So can be take as a sunken cost for the IA.
Not like that you need a lot of units in order to protect a city. You should be able to have some few cities sub optimal from yield point of view, but that have some tactical or strategic value. Overoptimization of simple metrics can produce underperforming of more complex properties.
I am not...
Thanks. I guess it is a random number generator with uniform probability between 0 and 100%. Also, Do you know if there is something in CPP managing that or we are using the civ V vanilla code?
Greetings.
First of all, this is my first post, but have long time lurking.
My question es about the gold stolen by foreign spies. How does the game decides how much I and them will take? I guess it is dependent on the curren gold and the level of the spy, but some extra insight would be...
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