Recent content by griD77

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    New Version - 4.16.2 (October 6, 2024)

    TIL there are additional luxuries. Also, this patch works, thanks a lot :)
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    New Official Version - December 1st (12-1)

    Askia went off in my game (Huge, Epic, King, 3/4 Unique) :D He went to war methodically, one after the other. The last couple of Civs only lasted a few turns. Rome (auth) also managed to overwhelm Germany (trad) in the last ~20 Turns. I'm really impressed by the war AI!
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    New Official Version - December 1st (12-1)

    I think Faith should go from Ruins. It's either too powerful or total garbage (i.e. you are building Stonehenge and are halfway through; the reward only turns up after turn 20). Maybe just give the GAP reward instead after turn 20? Edit to clarify: It's turn 20 on Epic speed, don't know if that...
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    New Official Version - December 1st (12-1)

    That's great news after a long day of doing physical inventory :thumbsup:
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    New Official Version - October 7th (10-7)

    I agree with that - let's see what happens when the tech costs are increased in the next version. Stopping growth should not be a core mechanic to keep happiness above 50%. I'm trying to build a civ, not preach celibacy :lol:
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    Adjusting defensive pacts

    This is great news, the DP spam is one of two gripes I have with this version (the other being the insane tech speed, even on Epic). > sane code I feel you.
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    New Official Version - October 7th (10-7)

    Maybe this is not the best place, but I just wanted to thank Gazebo & all the other contributers for the effort that went into this mod! :c5happy:
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