Recent content by gringoesteban

  1. G

    Pie's Ancient Europe

    The prerequisite technologies for TECH_HERESY should be changed to: DEFENCES_2, KARTOGRAPHIE2, and CAVALRY. This will force the AI to research the entire tech tree before learning Heresy. This is necessary because Heresy obsoletes most research buildings (Library, School, etc.). Having...
  2. G

    Pie's Ancient Europe

    Thanks for creating this fantastic mod. It got me back into CIV IV again. The time between turns on a large map can get quite long later in the game. Does anyone know what the bottleneck is? My system is far above the minimum requirements in terms of RAM, CPU, graphics card, etc. I...
  3. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    I loaded the 200AD scenario map to check it out. Wow, it's totally different from what I had at that time, given that I had started with the 275BC scenario. With the 200AD map, the treasury balance 70,000+ gold less, the Roman army is half the size, cities have far fewer buildings, and the...
  4. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    Status report: I played until the mid-500’s AD. My Eastern Roman (Byzantine) Empire has not only held off the barbarian onslaught, but my troops are on the offensive, easily conquering foreign lands. I now own all of Dacia plus the cities of Odessa and Panonia; I have not lost a single city...
  5. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    You cannot capture Carthage right now, but after you kill the units named Army at Zama, Carthage will become your vassal. This represents the Second Punic War. Later in the game -- maybe like 12 turns after Carthage becomes your vassal, but I am not exactly sure of the timing -- Carthage...
  6. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    save attached per your request _________________ Note that I got the CTD save running again by going into Worldbuilder, unclicking the Diocletion Reform tech, then changing my tech research so that I was (once again) researching Diocletion's Reform. My game is now seems to be running...
  7. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    My game is crashing at the end of turn 271AD. See attached save. (I also tried an autosave from 2 turns before, but I still get the same CTD at the end of turn 271AD). Perhaps there is a python error causing the crash? Two events happened recently.... - I defeated the rebelling...
  8. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    Your WB approach worked. Thanks for the suggestion! * Unfortunately, the same bug occurred a dozen turns later when I was close to discovering the next tech in the tech tree. I was 2 turns away from discovering Severan Dynasty, but I discovered it on the very next turn instead. Then, I...
  9. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    And now an issue that I hope someone knows how to fix…. The tech timer seems to go crazy starting at the end of turn 154AD. The banner at the top of the screen says that I am two turns away from discovering Folly of Comodus, but I discover it on the very next turn instead. Then, the...
  10. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    I played p9 until 154AD. I am behind the conquest timeline – I still need to take most of Asia Minor and most of North Africa – but it will not be long until the Empire reaches its historical limit. As a checkpoint to see whether the research timeline is working, I am two turns...
  11. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    I would like to make a couple minor tweaks to the XML files before I start a game of p9. As an example, the Dacian Falxman has -15% forest defense, and I want to change that to +15%. The problem is, when I extract p9, there is no XML folder in Warlords\Mods\RFRE.beta1p9\Assets...
  12. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    I downloaded and unzipped the file twice but I cannot get it to run. Is anyone else having trouble? RFRE p8 ran fine on my computer. However, I recently updated BTS from version 3.17 to 3.19. Would that have altered anything in my Warlords folder or the main Civ4 files? Maybe that is...
  13. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    I found some maps of the Roman Empire at various points throughout its history, and based on those maps, I recommend that the city of Franks be conquerable rather than having a homeland fortress. I also found a fairly detailed map showing the cities and tribes in Gaul. After looking at the...
  14. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    I agree that lowering the amount of collateral damage and the number of units damaged is a better solution than what I originally proposed (i.e. lowering the withdraw rate). As far as the exact numbers to use, I did not look at the XML to see what the p8 settings were, but as long as Velites...
  15. G

    civIV Rise and Fall of the Roman Empire (RFRE)

    PStew, I am unemployed with lots of time on my hands so I can volunteer to update the unit xml files (assets\xml\units\CIV4UnitInfos and the text descriptions assets\xml\text\rfre_units) if you can give me some general guidelines of what changes you would like to see (attack & defensive bonus...
Top Bottom