I know, but that is quite annoying. I just read "Empire of Blue Water" where Henry Morgan burns Panama AFTER taking it´s goods. I wanted to follow that good example.
Would it be possible to fix that when you burn an enemy settlement, instead of keeping it - you could keep the plunder (goods). It makes no sense for me to burn a colony filled with silver and cigars worth 4000 gc, when the arsonist burns the treasures inside the settlement.
Would it be possible to fix that when you burn an enemy settlement, instead of keeping it - you could keep the plunder (goods). It makes no sense for me to burn a colony filled with silver and cigars worth 4000 gc, when the arsonist burns the treasures inside the settlement.
Edit: (false thread...
Something odd happened to me while testing the numbers. I stood in front of an enemy city with a dragoon and a scout. The chance of success computed by the program (right click holding over tile) was 64%. I saved the game and attacked, loosing the battle. I then loaded the save game and lost for...
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