This is wrong on so many levels I don't know where to start, so I 'll just answer in bits:
Unit strength simply doesn't matter against AV summon hordes. It makes no difference whatsoever. When they fight, even at 100% chances there is still a chance that it takes damage. When it starts...
1. Both OO and AV players have summon units from their priests that see invisible units and can produce N amounts of them. Hence invisible recons take a spanking. Not to mention that there is a cap that you cannot excede in the amount of national units... And to get experience bonus to recon...
If you area playing with more then two players, you will always run into the same dilemma...
If you start attacking someone, you leave your territories largely undefended or would I rather say only marginally defended... When you move in and squash someone, as soon as the other players start...
Not really...
The spread of hell terrain gives bonuses to deamons (av player units) and demons and summons happen to be the best possible unit against armageddon heroes...
This in addition to the blight wiping out your enemies ability to build anything until they rebuild their farms and get...
ascn brought out the major imbalances pretty well...
Getting hell terrain protects your resources from blight by turning them into their hell equivalents. Sure you lose some food, but gain production, income and more importantly a general boost in unit strengths...
This and your deserts...
I pretty much agree with everything in the above post.
I'd also like to note the following things about the ritualist.
Ritualist gets RoF, a spell causing stack damage with no mana prerequisites and no other technologies than priesthood. To get this effect from elswhere you need both...
My assesment:
Government
Despotism
Doesn't really do anything. Ok, for a starting civic, maybe change cost to none.
City States
Excelent if you are not interested in using order and building the all the buildings reducing maintanance. Pretty solid civic for expansion periods...
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