Recent content by GroggyGrognard

  1. G

    Sevo's CivFanatics Fusion Mod

    Alright, guess I'll have to tide things over and wait until Friday. Rather eager to play this mod! Thanks for putting the time in, Sevo!
  2. G

    Sevo's CivFanatics Fusion Mod

    I, too, just hit a snag muck like Spider and ScottFree. The game boots up, and it seems to successfully load. However, after I move a scout or a unit, it does one of two things. If it's a move into FOW, the unit dissapears. If it's a move into visible areas, nothing happens. Either way...
  3. G

    Civ4 Realism Mod (Extended Gameplay and tweaks)

    Krafweerk, I get the feeling we could have some long-winded conversations about this topic. :D Here's the tricky thing. 'Proper' musketry came to the fore in the time where organized standing armies were starting to become more popular, in the 1500's, mainly because it allowed for...
  4. G

    Civ4 Realism Mod (Extended Gameplay and tweaks)

    Well, not to be too vague here (being at work, I can't exactly go into a full discourse at length): 1) If I recall correctly from my brief studies about events such as the English Civil War, units of pikemen were used to shield the musketeers against this situation of being overrun after...
  5. G

    Civ4 Realism Mod (Extended Gameplay and tweaks)

    Here's something I've been jogging around in my head, though if what I state is impossible or has been hashed over before, feel free to let me know. My head-scratcher as far as units go in Civ IV is the gunship. Frankly, they don't do very much at all in this game. They're too weak to...
Back
Top Bottom