Is it intended that the Geothermal Energy resource is not claimed by building a Geothermal Factory? Or does it require something else? As of right now it just makes the Geothermal Factory tile improvement more effective (which is fine, but it seems odd to have a "resource" you can't claim).
A pillage message for tunnels would be a very handy addition, as barbarians are talking them out in my game without me even realizing it until long after it's done. :mad:
Not sure if this is intended, but I can build the Offshore Platform and Submerged Town "units" in this city with only Inland Lake touching. I'm certainly making use of it atm tho ;)
After checking again in my game, sure enough it's only spreading irrigation. (Although name is somewhat misleading ;) )
It currently does this, but I'm attaching a screen shot of 2 tiles that I can't claim due to civ currently being my vassal. They now longer control any cities, but have a...
While using Fixed Borders, when I perform the Bribe spy mission on a nations capital. There is a significant number of tiles that remain with the original civ. This happens regardless of whether or not they have troops on the tiles.
While this is consistent taking capitals, I don't believe...
It's not a building but a terrain improvement. However, I'm still working on v1.74h, if it's gone for v1.75, just ignore me :lol:
PS I'm going by the information listed in the Sevopedia, could be out-of-date. Either way, just trying to help polish :D
This building affects all cities, shouldn't this be a National Wonder?
Currently it's set as a normal building with a latitude restriction only.
Compound EP craziness.:lol:
So now I have a nice long tunnel bridge from my main continent in my game with small ones connecting an island chain. However the Worker AI (Missionary AI) seems to see or use it.
The workers never seem to cross it and Missionaries are only getting airlifted to the islands, rather than...
I recently gained the ability to use tunnels from modern works boats. And found it extremely irritating not having a "build route" button like the workers have for roads.
Also, I found it annoying that the AI for workers never (that I've seen so far anyways) build jungle camps. I choose the...
I'd like to try it out, sounds like a lot of fun not having to make workers.
I tend to leave my workers on automated status with a the keep forest restriction and can't overright previous improvements (since they can't seem to stop oscillating in some places).
So I'd play with this lots.
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