Recent content by Guynemer

  1. Guynemer

    But The People: reduced complexity fork

    This looks rad as hell man, I definitely felt overwhelmed with all the added yields in the recent builds. I assume you've taken out or altered the FFs that effect the removed yields?
  2. Guynemer

    YnAMP - Larger Map, TSL, Continents++ (beta)

    I experienced the same in my game. Standard size, YNAMP Continents+ script. One little island chain to the east of my starting continent connected by coastal, Augustus put a couple towns there, and then on era change got an immediate notification that Augustus has settled in distant lands.
  3. Guynemer

    Small Observations General Thread (things not worth separate threads)

    I have some concerns about the UI. It seems like an easy thing to fix, but it could use a lot of polishing and seems rushed.
  4. Guynemer

    What do you think of the Leaders?

    Oh, quite good. Clap clap clap.
  5. Guynemer

    pineappledan 4UC report card thread

    I would push back on that a bit, some of the earliest list of wonders of the classical world included the Walls of Babylon instead of the Pharos. A simple change to "Ishtar Gate" would be more semantically pleasing, though.
  6. Guynemer

    [Custom Civ] Colonialist Legacies' Tlingit for VP

    I believe the recent change to VP has rendered this civ incompatible, alas.
  7. Guynemer

    We The People 4.1

    Cheers and congrats on the new release! :beer:
  8. Guynemer

    Native Reserve - as Improvement [OPEN]

    This is a great idea, especially for those plots outside the 2-tile radius of colonies.
  9. Guynemer

    [Extension] 3rd and 4th Unique Components for VP - Official thread

    Man, that would end up being A Lot of tourism and gold on arenas for Rome, assuming you build a fornix and arena in every city
  10. Guynemer

    [Extension] Pineappledan Tweaks for VP

    The Tlingit is probably my favorite mod-added civ for VP, especially for 3/4 UC. Inuit is a close second.
  11. Guynemer

    [WTP] Quick questions

    Merci
  12. Guynemer

    [WTP] Quick questions

    Reposting this as it got lost in the shuffle
  13. Guynemer

    [WTP] Quick questions

    You can, but a free governor and nobleman is awfully hard to pass up. I've attacked AI treasures before simply to get those powerful bell producers. And I'll do it again!
  14. Guynemer

    [We the People] Bug reporting

    This is getting away from bug reporting, but it does seem to be a bit of a disconnect that we can breed cattle in the colony itself, obviating the need for a rancher in the field, but can not do the same for the other types of livestock, especially the fowls.
Back
Top Bottom