This looks rad as hell man, I definitely felt overwhelmed with all the added yields in the recent builds. I assume you've taken out or altered the FFs that effect the removed yields?
I experienced the same in my game. Standard size, YNAMP Continents+ script. One little island chain to the east of my starting continent connected by coastal, Augustus put a couple towns there, and then on era change got an immediate notification that Augustus has settled in distant lands.
I would push back on that a bit, some of the earliest list of wonders of the classical world included the Walls of Babylon instead of the Pharos.
A simple change to "Ishtar Gate" would be more semantically pleasing, though.
You can, but a free governor and nobleman is awfully hard to pass up.
I've attacked AI treasures before simply to get those powerful bell producers.
And I'll do it again!
This is getting away from bug reporting, but it does seem to be a bit of a disconnect that we can breed cattle in the colony itself, obviating the need for a rancher in the field, but can not do the same for the other types of livestock, especially the fowls.
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