Recent content by Habilis

  1. H

    FfH2 0.30 Bug Thread

    After patch "g" Ljosalfar workers still can't build an elven versions of buildings over forest tiles. I hope, it's not that this ability is removed from elven nations intentionaly?
  2. H

    FfH2 0.30 Bug Thread

    Is an ability to build improvements on forest squares removed from Ljosalfar workers? At least, in my current game they can't. (0.30, patch c)
  3. H

    The Armageddon Counter

    In my last game (0.21b, huge map, 12 civs, prince level) I've got to year 500 with AC still at 19. And I was forced to research Ashen Veil myself, because no one else wished to do it.
  4. H

    Suggestions to improve hidden nationality units

    But that's only applies to mercenaries themselves. I'm using units gained by building the Council of Esus, and in my opinion they are more "spec-ops"-trained elite units, than hired swords. Through, I admit, some balance issues do exist. I eagerly await for the first HN-mage with fire spells...
  5. H

    Suggestions to improve hidden nationality units

    Perhaps it can be better implemented not by racial traits, but through some adjustment in civics? Some kind of military focusing on "covert" actions? After all, not only the Dark Ones love to use such methods. :)
  6. H

    FfH2 0.21 Bug Thread

    First of all - this mod is very, very impressive! Now, to bugs: 1. My "hidden nationality" units completely ignore enemies (and even enemy cities) in pathfinding - meaning, if I just send them somewhere, they will go (or try to) straight through them, not even stopping... 2. Is there any way...
Back
Top Bottom