Also, seeing as this is the replacement for tech trading, where both civs got a tech for "free", this actually means getting tech is now more expensive.
I like the mechanism, the cash amount is roughly what it costs to befriend a city state - so I have to decide whether to splash the cash on...
There is a huge difference between internal builds and ones meant for public viewing. Internal builds can have huge, even game-breaking bugs and still serve their purpose, while external builds have to go through extensive quality assurance. No-one wants the focus of previews to be on crashes...
I fear that the activation is though Steam, and you will therefore be tied to their activation date - the 21st is just the day when D2D allows you to start downloading. But we'll see.
You are confusing Steam with Ubisoft's online validation. If you have installed and validated Civ5 once, you can still play Civ5 while the servers are offline - just like playing in offline mode.
This was what annoyed me the most about the Civ4 system. The whoever-gets-to-sell-it-first system which allowed people to gain 6 techs in a trade for one was just silly.
I much prefer the research treaty system. If it could be coupled with some sort of catch-up system (Like the 'price' of...
The Civ3 version you get via D2D has nothing to do with Steam. You download it from D2D, install it and play. There isn't even a key or anything needed.
The point I made above was that once it has become "tradition" that a game has a certain price in local currency, it will take a lot for that price to shift due to currency fluctuations etc - the same thing is happening to EU customers, as I described above. In your case, if it has become the...
Except if it's true. I'd think 2K is due some fixed fee for every copy Steam sells, and Steam is then free to set prices as they see fit for different regions. Same with Direct2Drive and pricing in the US/UK/EU. In the US, games traditionally cost 50. In the UK, games traditionally cost £30. In...
Also, I think the health issues of having large cities located away from a fresh water supply are insufficient. First, the actual penalty is too low, and second, it is too easily alleviated by building an aqueduct. The penalty should rise sharply as the town grows, and the price of the aqueduch...
This reasoning is only correct if Steam is jugded to be an actual obstacle to you playing the game, as opposed to a self-imposed obstacle. Since you are free to download, install, and validate your game on Steam, there is no obstacle here. Also, by buying the game on a direct download site, you...
I hope they'd resist the temptation to make the DLC Civs overpowered.
Also, for multiplayer I assume you will only be able to play with the civs that all players have. If, in the example above, I haven't bought the Mongols, then I would be unable to initiate diplomacy with them, as I do not...
At the risk of going off-topic, this was in part due to the fact that the length of the original content in DAO was amazing. It easily took 80-100 hours to complete a playthrough if you weren't rushing it.
It's not fair to use the length of the original as a yardstick by which you measure...
Yeah, I'm a D2D fanboi :D
I'd been holding off on the Steam/Amazon/other retail version to see if D2D did something, because for all other purchases I have made, their prices and bonus content have been very competitive. And they didn't disappoint this time either with a deluxe package...
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