Recent content by haluu

  1. haluu

    Tides of Crimson (FANTASY MOD)

    HI all, We're slowly trying to get back into the continued development of this mod. In the meantime, We've created a Discord Channel for those who want to discuss all things Tides of Crimson. Might also be useful for organizing an online game with others. Here's the Discord Channel Link...
  2. haluu

    Tides of Crimson (FANTASY MOD)

    Great assessment, TJS. I agree with all your points. Also agree with the map playing a big part in the variance of which races are 'easier' to play with. Definitely difficulty and Krog settings matter too. For example, the Dark Elves or Ethropa Swarm will struggle without a plethora of Krogs...
  3. haluu

    Tides of Crimson mod - Game 1

    @tjs282 I know I failed to pull through this weekend, hoping for next. Might just play, but not have as detailed of notes as you normally do
  4. haluu

    Tides of Crimson (FANTASY MOD)

    @Sir Henry, that sounds great! maybe we can make this a team effort as well, would love to work with you on this great idea. I can work on it, but it won't be right away so maybe you can get it out quicker, or we can bounce race profiles back and forth between eachother and discuss! Thanks!
  5. haluu

    Tides of Crimson mod - Game 1

    @tjs282 Yes, i'm definitely interested! How does this weekend sound? ahha
  6. haluu

    Tides of Crimson (FANTASY MOD)

    @Sir Henry I see what you are saying. There's not something like this currently, but I can put something together for you. I think it's a great idea! The civpedia will give a lot of this information by race, but I can add something that focuses more on this difficulty level of play from the...
  7. haluu

    Tides of Crimson (FANTASY MOD)

    Hi Sir Henry, glad to hear you've been enjoying the game! Frostlings are indeed a different breed. 😂. Hope you and your friends have fun! Are you referring to like a unit stats sheet for all the races, I do have one that I've built out so I can edit the game. It may not be 100% up to date...
  8. haluu

    Tides of Crimson (FANTASY MOD)

    Hi xalarak! So sorry for the delay. I recently have been going through a lot personally. Hoping to still get that small patch out soon! Hope your ToC adventures are still going well? Would be interested to hear how your games have been going if you wouldn't mind sharing. :).
  9. haluu

    Tides of Crimson (FANTASY MOD)

    Yes!! Apologies for the delay, all that is coming. After my string of life events are over .. :(. I'm hoping sooner than later! In the meantime, hope you are enjoying the game!!!
  10. haluu

    Tides of Crimson (FANTASY MOD)

    Flavors are implemented in the game and good races, for ex, are more likely to align with other good races than evil races. However, there will still be times when they don't obey this alignment entirely due to the factors that TJS mentioned. @Xalarak dark terrains are not implemented in the...
  11. haluu

    Tides of Crimson (FANTASY MOD)

    Understood, glad to hear you are still enjoying it! I actually haven't had much time to work on the mod either due to a large personal life event, but when I'm done with this phase, I should be able to work on it again, maybe start up that discord channel. The project for new version 3.0 is...
  12. haluu

    Tides of Crimson mod - Game 1

    No worries at all, and thanks TJS! Appreciate the support, I should hopefully be up and running in no time. ;).
  13. haluu

    Tides of Crimson mod - Game 1

    TJS! I miss you buddy! How are you? How's the family? Unfortunately I'm going through a divorce and that has put everything civ-3 related on hold. It's been rough but once I get through this I'm hoping to get back on the ToC train.
  14. haluu

    Tides of Crimson (FANTASY MOD)

    @Xalarak how have your playthroughs been going? Haven't heard back from you in a while. ;)
  15. haluu

    Tides of Crimson (FANTASY MOD)

    Thanks so much for the kind words, Civinator! Believe it was meant as just a suggestion, so all good! Agreed, something like that might be difficult to implement. @Xalarak This might be suited more for a scenario map than for a random map, but the positives of graphical uniqueness might not...
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