I've re-organised the unlocks for unit parts such that there are now two weapons in each era, one ranged and one melee, which should let players unlock new units at a fairly steady rate.
I've also added fourteen new units, mostly as side-grades for light and heavy cavalry when the player...
Added Icons (re-using existing ones) for chassis & weapons.
Added fourteen new units, using art assembled from existing pieces.
Added descriptive texts to some items.
I'd suggest not using this mod in multiplayer, for exactly the resaons you describe. When the mod renames a city it's only applied to the local machine, so everyone will always end up with different names.
A possible workaround (which I haven't tried, but should work in theory) might be to open...
That all sounds plausible. I'm doing something similar in a mod I'm working on at the moment, to change unit upgrade paths if the player has Moar Units active as well.
If you use sql instead of xml then you can add conditional clauses to your database updates, so it only does an insert, update...
The DVD version is also the Steam version. It's exactly the same thing, because it relies on Steam for DRM.
I should know, because I purchased a DVD copy myself (it was slightly cheaper at the time), I use mods, and have created several mods myself, published on both Steam Workshop and...
This is very much a work in progress still, so suggestions and collaborators are welcome, especially if anyone wants to do some unit graphics. ;)
It currently works with the vanilla game's units, and those from Moar Units and Land Units for Moar (but also works without those mods).
Next on my...
Instead of unlocking specific units by researching techs, unlock Chassis and Weapon types. The units you can build are a combination of the best chassis and best weapon available to you.
The idea is to have "sidegrades" of similar levelled units in each era, and for different players to end up...
HandyVac submitted a new resource:
Mix N Match Units (WIP) - A different way to upgrade units, by researching chassis and weapons seperately.
Read more about this resource...
Sure, in fact most words in the American lists are already paired up like that. Words tagged "English" will not get mixed with ones tagged "Native" or "Spanish", but I deliberately left some of the more generic words like City or River untagged, so they can mix with any language.
There are some...
- better Latin wordlist, courtesy of Wilelmus
- better German wordlist, courtesy niklas153021
- tweaked code to make single word names much less likely.
Thanks a lot, that's very helpful!
New version is up on civfanatics now with the updated German and Latin lists. I'll put it up on Steam when I've done a little more polishing.
I decided to keep the southern german dialect words for now, but removed all the other words you marked. I also...
What did the modded version you saw look like?
The screenshot you posted is of the default, un-modded version, and I can't think of any mods off the top of my head that change this.
- Optimised code to run faster. Should cause less delay now when waiting for next turn or hovering tooltips over cities.
- Fixed bug where citystates would always get renamed when captured.
- Added additional table to make it easier for mod civs to use CNG, by re-using the dictionary of...
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