Just come back to playing after a while off, so forgive me if this is something that has been known for a while. Last couple of games, as I head into the late game (about turn 260-275 - I'm not winning any speed prizes) I lose the ability to hard-build speciality districts. In the production...
A second thing I've noticed, there seems to be a glitch with AI camps that turn into CS and are then conquered by major civs. In two different games, the CS remains listed in the CS list after it has been conquered and it is even possible to assign new envoys to them. Not sure if this is only...
From what I've seen, AI doesn't seem to be clearing barb camps very often with the new mode. The ones I've seen survive into the mid-game are often right next to major civs or CS, so can't become CS themselves; but the AI is just ignoring them. Hard to tell if they are using them in other...
Updates to the in-built TSL maps. TSL Earth never seems to have got the flood plains working properly, for example. A re-vamp of the way city-states spawn on TSL Earth would also be welcome, with more in the pool for greater variety, and some sort of mechanism to prevent them spawning very...
Not hugely impressed by Vampires; extra policy slots are great; Voidsingers give you stupid amounts of faith and are definitely worth a go. Hermetic order are pretty hit and miss, but if you get lucky you are going to have some pretty impressive yields from the ley lines by the late game.
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