Recent content by hapveg

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    AI Cheat, feature or bug?

    The blinding light thing works well the other way around too, paralysing invaders really helps defend Nox Noctis cloaked lands, allowing defenders to kill an enemy unit and wait for healing. Also gives more time for maelstrom and rust to hamper the enemy.
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    AI Cheat, feature or bug?

    Probably for the best, after finding it so difficult to counter the AI using Nox Noctis I have been using it myself, in a survival challenge, I was finding surviving very difficult until I build Nox Noctis, now my territory is very safe. Stepping outside my territory is practically suicide, but...
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    Happy Birthday Kael!

    Happy birthday, and many thanks, I hadn't played Civ 4 in a couple of years, until I heard about FFH, now I'm hooked again. Have a great year.
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    AI Cheat, feature or bug?

    I didn't really know what Plan B was, but I wanted a summoning theme game (Arcane / Summoner leader), so I didn't really want to change religions, since I was OO and my most powerful unit was the OO spellcasting hero (twincast+water elemental+combat 5). Not too sure how much Empyrean would've...
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    AI Cheat, feature or bug?

    While a bunch of units can see invisible animals, only a handful of units can see invisible units: Hawk Marksman Malakim Sand Lion Sheaim Revelers FoL hero Kithra Kyriel Empyrean Vicar, Radiant Guard, Ratha and Shrine (reveals invis inside borders) However, I've tested hawks, marksmen, ratha...
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    AI Cheat, feature or bug?

    ahhh, thank you. I haven't seen that before (only been playing a few weeks). Thanks for the quick reply.
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    AI Cheat, feature or bug?

    I'm stuck, I've been unsuccessfully raiding for ages, with no progress, and am trying to work out if the game is bugged, or if there is some special wonder / building / spell I am unaware of. Version .32l, including Fall Further 041, monarch difficulty. The AI I'm fighting has a lot of...
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    Limit on Haste?

    It's been a while, but if I recall correctly trying to send a unit with 2 movement through a mountain (requires 3 movement in Civ1) would work 2/3rds of the time. However, a unit with only 1 movement left would always be able to move 1 square, so a sometimes viable trick with faster units was...
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