Recent content by Hastur

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    Text Translator Utility

    I'm just glad that the app is of use although I'll be interested to hear what people think of the resulting translated text.
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    MOD: Caravans and Supply Trains

    Mylon: Hmmm... definitely worth looking at and thank you VERY much. I've been a developer for 20 years but I've never worked with Python so I'm having to learn a lot fast. I really appreciate the help.
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    Standardize Modding!

    Ok... I've looked at the thread you're referring to (and read EVERY post in it). There is no mention of standardization except that perhaps some form of standardization would be desirable. Even then, the entire point of the app TDB is creating is that it would remove the need for standardization...
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    MOD: Caravans and Supply Trains

    I understand your point. However, until a reliable tool is available for merging mods (and while TDB's effort is admirable, I think he'd be the first to say it isn't yet reliable), releasing my mod as four separate mods would only be MORE difficult to deal with for people who might want to use...
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    Standardize Modding!

    Roetghoer: I agree with your statement regarding standardizing however spamming your message into every thread in the forum perhaps isn't the best way to accomplish your goal. In addition, in your comment on my Caravan mod, you said several things that didn't make sense... please explain so...
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    MOD: Caravans and Supply Trains

    Roetghoer: I'm a bit confused by your post... First you're saying that I combined two mods into one... I haven't combined any mods. I combined two units that I created originally. I put out a beta version of my mod with two new buildings in them to perform functions that can't be performed...
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    MOD: Caravans and Supply Trains

    One of the other thoughts I had was to have the cities "pay" for the food to deal with the "what if a rival gets the city" situation. In other words, the city shipping food would also get say +4 gold and the city receiving the food would get -4 gold. Within your own empire, this wouldn't make...
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    MOD: Caravans and Supply Trains

    Oh... two other things: First, Zuul... I'll look into finding a way for Entertainers to add happiness to the city they reside in. Second, if anyone has suggestions for the food import/export buildings, please feel free to make them. I've thought of a few... Caravansarai, Warehouse...
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    MOD: Caravans and Supply Trains

    Ok guys... here's the food transfer BETA VERSION. I really need input on this so if you try it, PLEASE give me feedback. NOTE: THIS IS A BETA VERSION! The new buildings do not yet have civilopedia text (currently uses the granary text) and has not had any of their text translated for...
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    MOD: Caravans and Supply Trains

    By the way... I am currently playtesting the food export/import buildings. So far so good. This one is going to take a while to playtest and if you're interested in beta testing this, put up a post and if people are interested, I'll post a beta version of the mod.
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    MOD: Caravans and Supply Trains

    This mod has just gone to release version 1.0 Notes below... (and yes, it now has installation instructions for BOTH as a mod and for insertion into CustomAssets).
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    How do I add a leader head?

    If you start with Hunting, you get a scout. Otherwise you get a warrior. I'm pretty sure that's about it.
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    How do I add a leader head?

    The game lists leaders in the order they exist in the CIV4LeaderHeadInfos.xml file. As for the art, you can change the art tag in CIV4LeaderHeadInfos.xml and then add new entries to XML\Art\CIV4ArtDefines_Leaderhead.xml. Create both a new full size leader head graphic (512x512) and a button...
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    How do I add a leader head?

    The short version is: Copy CIV4CivilizationInfos.xml and CIV4LeaderHeadInfos.xml from X:\Program Files\Firaxis\Civilization 4\Assets\XML\Civilizations to My Documents\My Games\Civilization 4\CustomAssets\XML\Civilizations. Copy CIV4GameText_Civilopedia_CivLeaders.xml and...
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    MOD: Caravans and Supply Trains

    Two quick things... Making this work as a mod rather than just being added to your customassets: I'm going to have to work with this more tonight because I just haven't made a change to Civ4 before that was intended to work as a "mod" to be loaded. I want to make sure I've got the directory...
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