The system I miss the most from Civ V which you mentioned is the CS politics - pledging protection, warning other Civ not to attack them (thus being able to protect them diplomaticaly) and ultimately being forced to uphold the pledge or cowardly let the CS to it's fate. It would also work so...
I tried several DE games now and in all of those one thing happense sooner or later. A blob of free cities is created that not only is unflippable by any civ due to the loyalty pressure among the free cities, but also at any point onward any civilization neighboring the blob is unfortunate...
I'm halfway through my second game of DA and the experience is about the same as everyones here! First game I won relatively early religious victoriy with Byzantium - I managed to convert most cities before the freecitypocalypse and since free cities don't care about religion theose cities...
For the love of god, if you have a mutualy beneficial deal with an AI (luxury they don't own for luxury you don't own, alliance) and the deal expires while the AI is still on good terms with you and would agree to prolong to deal, make the AI offer the deal to you!
While we're on the topic...
I used one in a recent game where I went for scientific victory as Pacha and had some disputed with the Netherlands to sort out. I used it offensively with jet bombers and after the air units buff it was a good way of projecting power - the opponent had one fighter which I shot down at the...
Also many players claimed they feel the resolutions are inconsequential. On paper, they provide very strong effects, but I think the problem is the vast number of options and the mentioned flawed system, which makes you have very little control over the result and can make your votes count...
I can agree the end result of unmitigated climate change should be more impactful (love the idea of tiles changing type like melting snow and desertification), but at the same time the change itself should happen slower!
I’m playing standard continents with 8 civs and relatively science focused...
I don't have much time to play so I only managed to get to brink of industrialization in my first game, but stumbled upon a thing that makes diplomacy infinitely better for me: If someone attacks your declared friend or city state you are suzerain of, you get grievences against them! Meaning if...
I think all your barbarians are running around in my game :-/ I had time to play like 40 turns and had 6 barb camps spawned within 15 tiles of my capital...
Got this problem with R&F release! The expansion setting is part of saved configuration (you choose it among the most top right options). So you have to pick Gathering Storm and save that as your new configuration.
I’m not the only one! For a while I wondered if I haven’t accidently set raging barbarians on...
Other than that my first goodie hut gave me an envoy, was that possible before?
I would point out Marbozir and all streamers were given sort of early pre-release build (probably built sometime early January). It was feature complete, but still contained bugs (for example in his last lets play he was placing terrace farm early in the game but it told him it would produce...
I have been thinking for a while what I’d like to add in possible 3rd expansion. I agree I would like more or less to tighten up already existing mechanics. So I think the new mechanic that could be great expansion theme, be interlinked with most existing features, fixing some of the oversights...
You’re under (wrong) impression that uncertainty always reduces the impact of your decisions on your performance. If it’s well designed (tools to influence the random events, keep the spread of possible results reasonable) it’s the exact opposite and it makes the game more demanding on your...
3 as they mentioned it’s the lowest settings at which it is possible for volcanoes to errupt so strongly they hit up to 2 tiles away and not just the adjecent ones. I agree having the erruptions restricted to only adjecent tiles makes for too little risk for the reward of volcanic soil... After...
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