Much more interesting than byzantium in my opinion. Has his bonuses, downsides and/or refreshing variations. Two defensive districts can deal with those high spawning barb camps much better, so you can more focus on builders to get mines and districts done.
The combat bonus can be huge for a...
I would't call it 'better' in general. The faith/religion aspect comes earlier into play and is much more powerful from the start with byzantium. So it's some sort of 'easy access' version of that ability. With spain you have to work much more to gain similar power. You need suitable terrain as...
As written earlier in other threads, I think they're OP because there is not much you can do about their abilities when you're NOT playing them. And OP in my mind is defined exactly by such measures: How can ability 'x' be controlled/neutralized/taken away? For Byzantium I don't see very much...
This statement is like one I have printed on a t-shirt:
"The next statement is true: The previous statement was not true." :crazyeye:
In my perspective, the use of the term 'overpowered' is the problem:
If everything is more or less balanced, nothing's overpowered.
If there are civs with...
Haven't read all the 18 pages but 5 or 6 of this thread, so sorry if someone else came up with similar thoughts:
I think they're too much OP. I like and understand the approach for militaristic/religious gameplay. You can do it some sort already, using grand masters chapel in combination with...
I absolutely agree to that. Normal ages are the reasonable goal if you entered a golden age and expand your empire. If you fall into a dark age afterwards you might not be able to hold cities close to your neighbors, who might enter a golden or even heroic age next era. Having a normal age helps...
Didn't like the previous new game modes of the new frontier pass at all, because it was too much fantasy-driven for my taste. But I really like the idea of those dramatic ages now. It takes already established mechanics (loyalty and eras) and modifies them to a more extreme version of the game...
Personally I think it's not cheating at all. Although the AI is not very smart in general, it can have its moments. Especially at high difficulty levels (immortal or deity) on huge map settings, the ribbon is quite helpful for the human player on where to focus your actions. The early aggression...
This! This is the major downside why it somehow feels that the whole alliance system is some kind of isolated game mechanic. It ensures peace, for a certain time. It gives bonuses of some kind.. but then some types of alliances have significantly more impact than others (like the negation of...
In that case the definition of new achievements, which has been done beforehand, would be completely useless.
Its not unusual in the software and gaming industry in particular to 'deviate' from release cycles, whether officially or accidentally (in this case: the latter) established. Marketing...
Hi folks,
hazarius_a from Germany here.
Have been playing since Civ5 (started with a well guided private MP game) and enjoy the 'one more turn' feeling ever since in various ways. I always knew the brand 'Civilization' from the start, but somehow got never into turn-based strategy games. I was...
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