First of all thanks a lot for continuing the work on this great mod!
I noticed two bugs with my new R&R 2.5 game:
- In the Europe screen instead of buying "Experienced Line Infantry" it says "European Line Infantry". The problem with the latter is that it is not a profession (so cannot use it...
Before you delete the SVN, could anyone please confirm whether it is still possible in 2.4 to declare Independence (http://forums.civfanatics.com/showthread.php?t=449958&page=93)? It would be kind of dispapointing if the last released version had a major blocking bug in it...
Hello all,
yesterday I finally got around to declare independence for my first game with R&R 2.4.
Every time I tried to click the button, Colonization got stuck and I got a Windows Error Message "Colonization stopped working". :mad:
How should I provide the savegame in question? Has...
Thanks a lot for developing the new version! I started a new game today and noticed that the Bombardment option seems to be bugged: trying with Heavy and Light Artillery with and without Wall Bombardment promotion always used up the bombardment option but the value for defense reduction was...
Portuguese Colonies:
Vasco da Gama
João Fernandes Lavrador
Diogo Cão
António de Abreu
Francisco Serrão
Jorge de Meneses
Diogo Lopes de Sequeira
Jorge Álvares
Fernão Pires de Andrade
Cristóvão de Mendonça
Portugal Europe:
Pêro da Covilhã
Francisco de Almeida
Afonso de...
From http://de.wikipedia.org/wiki/Portugiesische_Kolonialgeschichte :
* Afonso de Albuquerque
* António de Abreu
* Francisco Serrão
* Jorge de Meneses
* Jorge Álvares
* Cristóvão de Mendonça
(all portuguese captains and/or admirals in the timeline between 1500 and 1600)
Actually Sunday evening would be great since I have a free day on Monday. :D
But even if you don't release it this weekend, thanks yet again to the whole team for the great work! :)
Hi guys,
I just wanted to ask whether there is any change you are going to release 2.1 this weekend? :-)
I've been about to start a new game for some time now, but would wait for 2.1 if it is shortly incoming. ;-)
I think that's a brilliant idea; thanks a lot for implementing it. I always hated having to partition my tools between colony improvements and the Cuirassiers needed to defeat the REF; this change both improves realism and gameplay imho. :D
Have you and the team thought about making...
One (very late) addition from my side purely from a playing perspective:
1. Would be a nice feature imho later on to make cities in marshland more viable
2. Considering the costs, the uses of this would probably be rather limited. However, if there would be inventions that would lead to...
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