Recent content by Heinz_Guderian

  1. Heinz_Guderian

    Are inquisitors working as intended?

    Yes of course it shouldnt be 100% but I feel 50% is slightly too weak maybe.
  2. Heinz_Guderian

    Are inquisitors working as intended?

    Seems I have been using inquisitors way too liberally. Im not surprised, The feeling of purging opposing influence is better than just adding more pressure of your own. I mostly use it to get rid of unhappiness due to too many followers of other faith
  3. Heinz_Guderian

    New Version - 4.14.1 (July 21, 2024)

    You should be able to tell that you will get one in classical by the fact that you dont get one from the start. Getting one on turn 1 would be so ridiculously OP in conjunction with ALSO getting more later, getting a free policy on turn 1 is arguably stronger than getting all the other ones...
  4. Heinz_Guderian

    Is growing cities too easy?

    I actually pretty much agree with everything he said, food is by far the worst resource in the game, on high difficulties you dont even want uninhibited growth and it is super rare that I go "man I wish I had more food in that city". The monopoly bonus from crabs almost makes me physically ill...
  5. Heinz_Guderian

    New Version - 4.14.1 (July 21, 2024)

    It is one thing when it is unclear, but I dont think we should change it when it is grammatically correct and 100% unambiguous because people lack in english skills. I suspect I will be in the minority though
  6. Heinz_Guderian

    3rd and 4th Unique Components for VP - Official thread

    How are the grenzer supposed to work? I have 10+ marriages and they dont seem to get any bonus CS. Tried with both upgraded and freshly built, none get CS (even after level up) I am playing on 4.11 and not the latest version of your mod but maybe you can check if they are working as intended on...
  7. Heinz_Guderian

    650 AI Game 4UC Stats / Analysis

    I am not a statistician either but I think a statistical analysis would show that there are differences in the category "civilisations" but less likely that you could prove that for example the Celts are significantly stronger than the Shoshone
  8. Heinz_Guderian

    New Version - 4.14.1 (July 21, 2024)

    Well obviously everyone would want difficulty to be about how smart the AI is, but there is a ceiling to how good a scripted AI can get. Even though the team is doing a great job at improving the AI, it will never be as good as a good human until the advent of neural networks. Compared to...
  9. Heinz_Guderian

    New Version - 4.14.1 (July 21, 2024)

    Not sure about combat AI but overall I think the game has gotten a bit easier, probably because of lowered AI bonuses rather than worse AI.
  10. Heinz_Guderian

    Elephant Sound When Circus Built

    One of the most important mods things created by mankind
  11. Heinz_Guderian

    Special Session Sponsorship Sitrep

    Well done and thank you for the work you do guys!
  12. Heinz_Guderian

    Would you like 4UC modmod to be integrated to the VP?

    The more complexity you add to the game the better humans will do vs a scripted AI. If you have only melee vanilla units the AI would crush you on high difficulties because they would just overwhelm you with their cheating extra yields. I only see a problem when the AI really cant make use of...
  13. Heinz_Guderian

    3rd and 4th Unique Components for VP - Official thread

    That means you can pillage it too right?
  14. Heinz_Guderian

    Quick Questions / Quick Answers

    I am playing on 4.11 and eliminated city states both when they joined as allies of a civ I was warring and when I declared on them in isolation, didnt trigger golden ages in either scenario
  15. Heinz_Guderian

    New Version - 4.14.1 (July 21, 2024)

    Put the folder in documents/my games/civ V/MODS then load the mod as you load vox populi in game
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