Recent content by HelpfulPug

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    Mod Component Request Thread

    Do modders actually check this thread? Or is it a containment thread? Either way: I am currently learning the basics of modding so I can create this mod for myself, but it is slow going and it will be awhile before I can create anything close to publishable, so I came here in the hope that some...
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    The "logic" behind city capturing? (with mods)

    It's more that there is no mechanical logic behind a full strength unit simply disappearing after ranged bandits kill your city
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    The "logic" behind city capturing? (with mods)

    So, you have a city with a garrison Then, some bandits come along and beat that city into the dust Then, for some reason, the garrison just DIES, and the city rolls over What in the hell After hours of modding I was just beginning to like Civ V, but, man, Firaxis just, they just...
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    Exchanging the tech requirements/build path of unique units

    Thanks loads for the answers guys, I'm going to get right on this If you were curious about what I was actually asking for, I play Civ with the Medieval Eras mod that stops tech development at the end of the Medieval era In the interest of opening up more Civ options and seeing more unique...
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    Exchanging the tech requirements/build path of unique units

    I am attempting exchange the upgrade path/tech requirements of some Renaissance unique units to appear at the end of the Medieval age (such a Tercio replacing Pikeman, or Winged Hussar replacing Knights) and am having a little bit of trouble understanding the logic. Can someone go through the...
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