After installing the the mod and the patch i keep getting the following message when the game is loading;
"Tag:UNIT_SATELLITE2 in Info class was incorrect Current XML file is: UNits/Civ4UnitInfos.xml"
I get that for a handful of units. How can I stop it?
If i click through it til the game...
Me and a friend have been trying to reload a MP game we haved saved, but when we try and reload it, we get the following message.
"The File you hsve selected require the following mod to be loaded:
C:\Documents and Settingd\user\my documents\mygames \ sid mier's civilization 4\mods\sevomod"...
Anyone haveing problems playing multiplayer games?
Everytime a friend and I load a saved multiplayer game (sevo) and launch it, a message pops up on my friends computer saying that it is missing the files from mydocument/ mygames/ ....../sevo folder.
Im confused as to why it would be...
I like the developement of this mod and where it could be heading. :D
So I thought I'd share a few ideas.
Tech
As said by Simetrical earlier I think the tech tree should be designed from the ground up as well as expanding the modern era with more techs.
I think by expanding the tech...
We cant forget that people lived in junglesperhaps since the begining of civilization. So having settler settle in jungles is resonable.
THe downside to it is that you could build a road in and out so trade is hard. Especially if you want those gems
I ended up fixing my problem. I had another file from another mod in the custom assets folder.
I am enjoying this mod. I did noticce that the rate of great leaders born seems to be a bit out of control. Ive had turns go by where several leaders are born in a turn. This seems to happen...
Cool. I very new to moding, but I have so many ideas and suggestions.
Once folks can add units, id be nice to add giant monsters like godzilla that will randomly appear and reign terror.
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