Usually in the medieval era I like a combination of trebs and catapults;
For attacking cities I throw a few catapults to soften up the enemy with collateral until my trebs have 70% or higher odds. Attacking hilled longbows at 20% (or 2% if protective) odds just doesn't make sense if there's...
this is a good challenge immortal game based off the start, ill play this on video (prob wont be out for a couple weeks) but itll be there if you want to see how a deity player approaches this
Holy roman empire isn't a particularly strong one but i would suggest either fully commit to attacks or don't attack at all and just develop your civ. if there is land to grab then there's no need to attack. if your neighbor starts stacking troops in their border city near you that should be a...
you get the worker in 11 turns if you build it right away which is more than fine. you have optimal starting techs for this start so no reason to delay the worker. you can improve your food immediately and probably start building mines right after. worker and then ikhanda pumped warriors looking...
Its actually the opposite, with philo you can do things with low food you cant usually do. For example the fact a scientist takes 9 turns instead of 17 meant i could work a 3 food and 2 food tile in a size 4 city while running 2 scientists, slowly starving down from 50%~ food (granary) and get...
can definitely agree, playing cancer maps on deity will drive anyone insane. Still very impressed with how long lain did it for. I have to keep dropping back to immortal to give myself a break
You could put Utica 1 south, wouldnt hurt. you get the cothon but you also get less river tiles.
The other city is hurt badly without having 2nd flood plain. forces you to either farm a flood plain or go monument early and delay library.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.