Just upgraded from R17 to R21 and wow there are some impressive upgrades! One thing I would love to be able to do and doesn't seem to be available yet would be creating negative requirements for buildings and units. For example to set requirements that Stock Exchange requires NOT Communism...
It sounds like you are maybe playing with accelerated production turned on, and/or sticking to a difficulty level that is now too low for you. At higher difficulty levels you wouldn't normally be able to build multiple wonders in the ancient age at the same time as sending out sufficient settlers.
The potato was widely introduced to the "old world" around the 17th-18th centuries and is a good crop for cold and temperate climates as well as high altitudes, so I think that would be an excellent choice to add at this stage as long as you're not too worried about the Incas losing out on their...
In all my years playing Civ3 I can't remember a worse starting location than this! To add insult to injury I popped a goody hut with my worker and got barbarians!
Also the in-city corruption impact is much stronger than a courthouse or police station. In the case of a maximally corrupt city, base corruption is 90%. Courthouse and police station each reduce that by 10%, and the forbidden palace brings it down by 70% (so with all three the FP city...
I would say Vietnam should have militaristic, in light of their impressive string of victories against France, America and China during the twentieth century!
I would certainly give Brazil agricultural and maybe expansionist/commercial or seafaring (most major cities are coastal; primary...
Just a QOL suggestion, including a "scenario.c3x_config.ini" file with these settings already set-up in the download would speed up the experience for potential players (especially the perfumes, which I'm doing manually now).
If you want to increase unit upkeep you don't need to do anything as intensive as modding the exe, just go into the scenario editor and change the settings for the governments to reduce the number of free units and/or increase gold per unit. You could also increase shield costs; that would be...
Very strange indeed! I agree I would have been surprised if ROP made a difference but thought maybe worth trying. Clutching at straws, does a harbour require a particular resource or tech in your scenario?
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