Recent content by hitretz

  1. hitretz

    6otM186 AAR

    You make valid points about the ROI of building districts versus running projects. However, in the context of a fast Domination Victory, prioritizing power spikes and chopping projects becomes crucial earlier to compound the snowball effect. While I don't claim that projects are inherently...
  2. hitretz

    6otM186 AAR

    DV T84 Settled on citrus. Planned for Stone Circles, 2 HS, and Warrior Monks.. but switched to Reliquaries after finding a relic, Settler pantheon being available, and finding Lahore. Didn't end up simming, mainly ran projects (sci/culture numbers reflect that). Opened with two scouts, found...
  3. hitretz

    6otM185 AAR

    CV T136 Second playthrough Galileo in time for Computers. Got lucky with the Cold War from Bolshoi. I was 2 turns late on the Sydney Opera House unexpecting this, but having two Wonders to play at was enough. Master's Chapel helped with faith for Rock Bands. So much Culture early I flipped two...
  4. hitretz

    6otM185 AAR

    Upon reflection of my initial playthrough, I recognized it as a veritable disaster, riddled with inefficiencies and a severe loss of tempo. Here's my second attempt by turn 105. Every city surpassed a population of 6 and all trade routes active—a good indicator of the correct execution for a...
  5. hitretz

    6otM185 AAR

    CV T175 It’s been a while since I played, but the itch returned after watching the (somewhat underwhelming) Civ7 gameplay reveal. Early game: Mali forward-settled Jenne in a poor spot and declared war on me early. I went Apadana into Oracle to build up Great People. Strategy: 12 core cities...
  6. hitretz

    6otM152 AAR

    Also, I realized the internal Tourism:Tourist threshold is 4000 in this game, regardless if you eliminate a Civ or not. (20 Civs * 200). So to achieve T6X, you will need 4 projects completed with 20 lux copies or 3 projects with 27 copies. All you need is one foreign tourist from each Civ, so...
  7. hitretz

    6otM152 AAR

    Sure. I didn't keep the 89 save, still had the GOTM settings on, but here is Attempt #3 with a T77 CV. Played a little more careful, got 2 additional friends locked-in, and better religion perks. I did not deviate much from original gameplay, only applied the rushing strategy for projects...
  8. hitretz

    6otM152 AAR

    Yep. Just replayed this really quick. T89 CV but I got swarmed up north again by barbs and couldn't get 5 additional luxes up.
  9. hitretz

    6otM152 AAR

    CV T107 I played this one totally wrong. I was planning on chopping 20+ projects in rapid succession. Accidently, I let one project finish around T100 since the City had nothing to build.. and I realized I would only need 3-4 additional projects to win the game. In other words, I went...
  10. hitretz

    6otM152 Announcement

    Thanks. Yeah exactly, but I was wondering in addition to the base cost scale via tech/policies, each subsequent project completion will also increase the cost by .. (how much?)
  11. hitretz

    6otM152 Announcement

    Nice game config Eyswein. I wonder if the bottleneck will be meeting all Civs in time. SIP to keep R2 chops, if Jade was on a hill possibly would consider moving. Going to aim for a massive Settler production. Religion would be nice to float builders. Not sure if reliquaries can be considered on...
  12. hitretz

    6otM151 AAR

    DV T139 It was nice to build Statue of Zeus for a change. 3 early Campuses for fast UU, SoZ, took England before Corps. 3 Armies from there on; beelined Tanks to take out the last 3 Civs. Couldn't get ME to build railroads in time for Egypt. Surprised by only revealing 2 immediate improvable...
  13. hitretz

    6otM149 AAR

    CV T149 Forgot to submit this one. After conquering the rest of the continent, tried to get maximum monopolies and chopped theatre squares. Was able to get both water luxes monopolized: whales and amber., forgot the other ones now, but had over 1K Tourism boost. Flight came in too late. Not...
  14. hitretz

    6otM150 AAR

    DV 69 Played this one extremely fast. Lost 2 HS and 2 Carts carelessly to barbs. Settle on hill, 3 farms in range to harvest for gold. Scout, Monument, Hero (Beowulf), Settler. Hero took 2 caps initially. Building/buying/chopping carts (cart army group of 2-3, occasionally hs from clan, some...
  15. hitretz

    6otM149 AAR

    Opening Actions T105 Another great game seed guys! You killed it this holiday season! Hammers? non-existent. Expo opportunities? You'd kill to find a 2F/2H tile. When all hope seems to be lost in what looks to be a miserable start and a slow game cadence amidst the dry desert, can the...
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