Recent content by HolyHandGrenade

  1. HolyHandGrenade

    RFCEurope 1.3

    for all of you waiting for 1.3 Release and off course for including into the final release.
  2. HolyHandGrenade

    Bug Reports and Technical Issues

    standard BtS works fine? If yes - just reinstall the Mod
  3. HolyHandGrenade

    problems with the mod

    ... and it's not only the stability system, the collapse and resurrection seems to be odd too. I tried Prussia, 1700AD, Regent, Normal, GIT version and got the following: - France collapsed after loosing some colonies (why?) and I conquered independant Paris the same turn. - Independant Bordeaux...
  4. HolyHandGrenade

    Suggestions and Requests

    ... this is really a lot and bad style programming. It is faster to: Loop over each city (n) - Loop over all cities beginning at n+1 - get the owner of the city and do what must be done
  5. HolyHandGrenade

    How to keep your Git Fork updated

    For all of you out there using a UNIX command line: $ mkdir DoC-code $ cd DoC-code $ git clone https://github.com/dguenms/Dawn-of-Civilization Your work clone is now in the sub directory Dawn-of-Civilization
  6. HolyHandGrenade

    Bug Reports and Technical Issues

    Oops sorry - wrong line number :( - it is line number 1437. Capitalism, Industrialism and PubWelfare belong to "Labor" not to "Economy". Line 1437: if iCivicEconomy in [con.iCivicCapitalism, con.iCivicIndustrialism, con.iCivicPublicWelfare]: iCivicStability -= 5 should be: if iCivicLabor...
  7. HolyHandGrenade

    Bug Reports and Technical Issues

    As far as i remember, this problem was fixed in SoI (and perhaps in RFCE?)
  8. HolyHandGrenade

    Bug Reports and Technical Issues

    I haven't cross checked to the current GIT release but in the download-installer version in File Stability.py Line 1448 ICivicEconomy should be replaced with ICivicLabor
  9. HolyHandGrenade

    Bug Reports and Technical Issues

    I analyzed this behaviour in old RFC. It is not only the city flip. It's everything!! If you really want to cripple the AI - reload every turn. The problem is caused by the pre-turn autosave mechanism. The save is done immediately right before the human players turn starts, and before the turns...
  10. HolyHandGrenade

    Questions & Answers

    ... and some more hints: +10 per def-pact +2 OB -5 stability(neighbor) > 0
  11. HolyHandGrenade

    Questions & Answers

    The best source how these things work is the python source code :rolleyes:
  12. HolyHandGrenade

    carthage and stability questions

    When I remember correctly the expansion stability is calculated by something like this: (<last number foreign plots> - 32)*2/7 - #cities * 7 I hope this helps
  13. HolyHandGrenade

    Questions & Answers

    Hi BirdOfSand, 1. economic stability is calculated by commerce/pop. So if you don't raise your income/trade when raising the pop, your stability is falling. 2. Rhye has implemented a kind of inflation. So you always have to do something aginst this. 3. whipping means -2 local city...
  14. HolyHandGrenade

    G-Minor LXXXVI

    Finally submitted an entry. I hope it will be accepted... At turn 322 I interrupted my play and made a save. The next day I was unable to load this save on my desktop (i7 with 4 GB). The load process itself took nearly one hour! I finally got it loaded again on my laptop (i5 with 8GB) and...
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