Submarine unit types promotion:
Tier 1:
Sabotage: Can target enemy naval or embarked units parked on harbour districts with stealth-meele attacks
Clandestine operations: Can be assigned to spy missions
Tier 2:
Deep submersion: Can dive deeper on the ocean . 50% more defense against...
My thread with ideas and suggestions on how to introduce unit permit mechanics to sid meier's civilization:
https://forums.civfanatics.com/threads/unit-permit-mechanics.694291/#post-16750312
My thread with ideas and suggestions on how to introduce submarines to sid meier's civilization:
https://forums.civfanatics.com/threads/how-to-add-submarines-in-civilization-vii.694239/
Below are the list of units which require a unit construction permit
Exploration era:
Dismountable trebuchet project: Unlocks the construction of dismountable trebuchet and one dismountable trebuchet . Can move three tiles per turn. Requires one turn to be set-up into a trebuchet. Cannot move...
All units in the game have one unit technology permit or one unit construction permit attached to them, which dictates whether or not a civilizaiton can build or heal that unit
- For most units of the game, the unit technology permit is unlocked only by technology, it works the same way as...
With the changes to military victory, one viable strategy is to capture some settlements at ancient era and exploration era here and there, by modern era you build up a large expedition force and capture the final settlements
These are my ideas on how to add naval stealth mechanics and anti-submarine naval warfare,
Submarine warfare:
- Submarines: Naval stealth unit, specialised in harassing unescorted naval and embarked units
- Nuclear Submarines: Naval stealth unit, can be loaded with one ICBM or one tactical...
Anti-aircraft land unit types promotion:
Tier 1:
Protect thyself: +1 interception against enemy air units performing a ground attack against the unit
Early warning: Performs one minor ranged attack and imposes ZoC on any enemy unit moving directly in front of that unit. Cannot move or perform...
They haven't even added air mechanics that would justify the construction of insanely expensive stealth planes
Which, as we have seen the past 30 years, are far too expensive and its stealth does not make the plane impervious to interception
Contemporany warfare is straightforward to understand, basically it's an arms race between the side who wants to specialise in air supremacy versus the side who wants to specialise in air defense . The side which specialises in air defence wins in the end
If you introduce a mobile radar station...
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