Recent content by HPLovecraft

  1. H

    [WIP] End of Civilization: Canada

    Sorry for the delay, but I've been working kind of steady for the past few days. Had to relocate for a bit. Anyway, it's coming along great. I'm almost done of a version 1.00 release. Not too much longer!
  2. H

    [WIP] End of Civilization: Canada

    The Civ leader names are just place-holders. It takes place in 2020, so these guys aren't going to be in power anymore... I've replaced a few names already, but haven't gotten that far yet. I thought of that at first, but I prefer the idea of provinces. This starts at the BEGINNING of any...
  3. H

    [WIP] End of Civilization: Canada

    In Canada, we call the 'coming together' of the Canadian provinces as the confederation.
  4. H

    how do you make detailed scenarios?

    This is what you need to do. Download a scenario already made. One that has changes you like and would like to modify a little, or include in your own scenario. Then, open their files with notepad and look inside at what they've done. COmpare these to the original files that are the same, and...
  5. H

    [WIP] End of Civilization: Canada

    Nope, not a 'global war.' The route cause of it all was a disease that began in the U.S. and spread throughout the country and into the southern part of Canada before being contained to a respectable level. By then, a lot of stuff had already happened. America descended into anarchy, events...
  6. H

    [WIP] End of Civilization: Canada

    Hey, thanks for the kind words! It's greatly motivational to see a post like that, instead of just views with no replies. :( Civ4 is one of the easiest games I've modded, so I'm making great progress in little amount of time. I didn't mean to make the 'scenario' this big, I meant to use it...
  7. H

    2 Modern APCs

    A question: Does the A.I. know how to properly utilize ground transport? Will they load troops inside land-based transports like they will sea-based ones?
  8. H

    Tank Pack

    you don't have a pic of them all, do you?
  9. H

    [WIP] End of Civilization: Canada

    An incomplete tech. tree. I still need to add the offensive air branch, stealth technology, anti-armor craft, and possible advanced anti-armor of some sort. I may add the Gunship to a branch of the Modern Armor Doctrine tree. Possibly as Armor Support or something. I also need to add Satellites...
  10. H

    [WIP] End of Civilization: Canada

    Thanks for the interest. :) I've also decided on how I'm going to redo religion. It will now act as 'foreign influences.' For example, with North America now splintered, the larger powers in Europe and Asia are beginning to exert 'influence' on different groups. So, Russian Influence may spread...
  11. H

    [WIP] End of Civilization: Canada

    Here are a few more screenshots for anyone out there who's listening... Screenie 1: The Civilopedia entry for the American Recalamation Force. Screenie 2: The Civilopedia entry for General Kleff, CICARF Screenie 3: A view in the editor after the United Nations (the U.N. in name only!) lands...
  12. H

    Please make Editor like Civ3!

    .XML is not complicated at all. I actually prefer it, as it's far more flexible. Just take a look at the files... all the options are fairly self-explanatory. 0 means off, 1 means on.
  13. H

    [WIP] End of Civilization: Canada

    Ahh, gotcha! I might end up moving this to the Complete Mod forum once it's complete, anyways... I've added 20 new units to the mod, and there will likely be a few more, still... They're all concerning modern combat. I still have toedit their stats and what-not, but at least the models are...
  14. H

    [WIP] End of Civilization: Canada

    Hmm.. When does a scenario become a complete mod? I'm adding new units, and new game concepts... Does that make it a complete mod? Should this be in the other forum?
  15. H

    [WIP] End of Civilization: Canada

    I FINALLY finished the map. I'd hate to be doing a huge one! City placements, etc, are all final. Still a long ways to go!
Back
Top Bottom