version 1.0 is stable for me but version 2.0 said it lacks a lot of requirement set in database log. I only use this mod and your modern building mod that modify buildings so I cant understand where is the conflict with version 2.0.
I downgrade to version 1.0 and the game run fine again. C
Maybe civ 6 improvement mod. Usually your buildings mod overwrite his buildings so I dont do anything with it but after the fall patch it seems to be an issue. I have deleted the buildings in civ 6 improvement mod and start a new game, will report back if it is stable or not.
Once again, thank...
I have a crash today and when I check the database.log it seems to have something to do with the hospital building. Can you please look into it?
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[2536436.407] [Localization]: Validating Foreign Key Constraints...
[2536436.407] [Localization]: Passed Validation.
[2536436.572] [Configuration]...
I think you and horem should work together to ensure his mod is compatible with all of your building mods (and vice versa). Right now his mod is compatible with your Modern Buildings mod but not compatible with
Specialized Industry you just release. and I really want to play both of them...
If I use this mod with other building mod, is there any ways that I wont lose the building icon of either mods? since both mods seem to modify the building icon file, I am using "Modern Buildings".
I play on immortal and the AI doesnt seem to recognize the advance builder and do not build them at all. So in late game the AI doesnt improve anything in their city and this break the game for me. Is there any ways you can fix this?
one problem with increasing civic and tech time in civ 6 is you need to increase the recruitment cost of great people as well or else they will be very cheap. Did you do anything to addresss that issue?
You forgot to add the description on the PolicyTexts xml so the builder charge effect is not there yet I think. the colonization policy doesnt change builder charge after this update.
It is strange that your latest update somehow accidentally fix my problem. I will see if it is stable or not, but so far I have no trouble anymore.
And yes, keep up your good work. The reasons we player need mods is because the original game is still buggy and incomplete. You are doing what...
Yes, I usually play on quick speed to save time so my late game can be standard mid game or marathon early game so in my late game I am still exploring and setttling so builders are still relevant.
Thank you so much for your consideration
I encounter a bug when trading with other civilizations for their cities.
When I get cities from trading, I cannot build or buy anything with that city which means you cant proceed with the game.
can you please bring back the + 2 builder charge in some policies? The late game is very tedious if builder only has 3 charges.
Thank you so much. Love your mod!
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