Recent content by Hybrinoid

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    The Touhou Mod Development Thread

    What, like nukes? Or a ranged unit (say, catapult) whose attacks affect multiple hexes? Becuase if it's just a modified nuke without radiation, well, that shouldn't be too hard. If it's a unit that can be moved around and atttacked...maybe give it 0 strength, but give it an ability to fire said...
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    The Touhou Mod Development Thread

    Alright, there are a lot of ideas in that post, but there's one thing I think I need to get out of the way first. umDr0mPuyQc Those bonuses would ensure an early-game advantage (unless she gets a terrible starting location), and not to mention that the faith bonus would allow her to almost...
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    The Touhou Mod Development Thread

    Ouch, poor ParuParu. What about an Eiki Shiki Civ? There was a good idea for that one thrown out earlier, and she's one of the few final bosses besides Miko and Byakuren not represented by a Civ yet. And her uniques wouldn't be too hard to come up with, I'd imagine--a Shinigami UU is an...
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    The Touhou Mod Development Thread

    I had basically an identical idea, but then I ran into the problem of... ...Yeah. Additionally, I see Medicine's poisons as her strongest weapon, (and the most important part of her character, as her chosen home and devotion to the Suzurans really doesn't allow her too many interactions with...
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    The Touhou Mod Development Thread

    Well, I'd hope that complexity isn't something I can't overcome. This is all just brainstorming until I actually learn how to do this stuff--as I'm focusing on text, art, and music right now. I wonder, how much can I really do with XML alone...?
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    The Touhou Mod Development Thread

    Hm. While you're right about that in-universe, I'm not terribly keen on the idea of a UA that stops being useful at a certain point. I suppose if things like Landships/Tanks/Modern Armor, Gunships, Mechanized Infantry, Rocket Artillery, Mobile SAMs, and GDR's were immune to it, while things like...
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    The Touhou Mod Development Thread

    The combat penalty, I'm not *too* worried about--it's the health loss I really need to keep an eye on. Essentially, even if it's only 5 damage per turn, that's still only 20 turns an army can last in her territory max--although that doesn't take into account Medic promotions or the +50 health...
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    The Touhou Mod Development Thread

    Hiya! First-time poster here, but I've been a long-time fan of these mods ever since I first stumbled upon Graan's Remilia civ when searching Touhou in the workshop for giggles. I've been thinking about making a civ myself, and I decided to start with Medicine Melancholy, my second favorite...
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