Recent content by I9113N

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    [Development Thread] Europa Europa: European Empires 3 for BTS

    A more updated conception of EE34BTS: It isn't balanced, but I think that that is the way it should be. Adding Portugal helped a lot to reduce the power Aragon and Castile-Leon always had, and dividing up Russia helps to tremendously reduce their advantage. Now, the three are fairly...
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    [Development Thread] Europa Europa: European Empires 3 for BTS

    Thank you Tholish! As far as I can tell, you are not missing any civs. I have only two major quarrels with the map: 1, it has too much north Africa and not enough Scandinavia (north Africa needs to be separate from Asia Minor for colonies) and 2, too much of eastern Europe. It would be nice; but...
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    [Development Thread] Europa Europa: European Empires 3 for BTS

    Okay, while I understand that the Golden Horde was important to European history, it was not an empire or kingdom, which is what this mod is about. Were I making a Europe-Through-the-Ages type mod, then I would include it. This is European Empires, which is why I don't include Greece, Finland...
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    [Development Thread] Europa Europa: European Empires 3 for BTS

    Okay. I'd like to keep Croatia for the moment, perhaps they can be dropped for various scenarios. Like the Bulgarians, they can be added by the player as a vassal of Hungary of the Ottomans. I'll get rid of Germany, keep HRE, and add Saxony, Bavaria, Lombardy, Burgundy, Kievien Rus (that empty...
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    Europa Europa: European Empires Mod

    Okay, that sounds good for UU's and UB's. I'm still not sure about the Golden Horde though. And Algeria would be fine, although I was thinking of having it be non-human playable for certain scenarios, in which case it would be a derivative civ of France... Same goes for Morrocco, Libya, Egypt...
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    [Development Thread] Europa Europa: European Empires 3 for BTS

    Europa Europa: European Empires 3 for Beyond the Sword Development Thread Finally, the long awaited BTS update of EE3 is arriving! EE34BTS includes a new, updated map, over 25 civilizations, and six unique corporations! Add to this the existing EE3 features--religions, civilizations...
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    Europa Europa: European Empires Mod

    Hmm.. I'm not sure about splitting up the HRE. I would do this, but the map is probably not big enough. That being said, it would cause tensions between the smaller states and it would be very fun to counquer them all and such... Having HRE as a NATO-esque thing might not be the best, because...
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    Europa Europa: European Empires Mod

    The Kingdom of Croatia lasted from 925 to 1102, and existed de jure until 1918; so it is rather historic. Switzerland is not the most accurate historically, although the original EE3 has the Kingdom of Prussia and the Holy Roman Empire. As I understand it, these two countries never existed...
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    Civ 4 Map Editor

    This is a great tool and I will definitely use it for my mod's map. It's very easy to use and simple. Do you know if it's possible to assign tiles a certain city name, so that if one were to found a city on tile x, it would be named name x? This would be very helpful for my mod. :)
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    Europa Europa: European Empires Mod

    Okay, I've added all 6 civs (switzerland, naples, croatia, serbia, bulgaria, norway, norway's especially challenging because oslo is surrounded by mountains...) and fixed problems 1, 5, and 8. Still working on other problems, but another problem has arose with religions: the missionaries are...
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    Europa Europa: European Empires Mod

    Thanks! I have discovered the more-than-18-civs mod, and am currently in the process of adding quite a few civs: the Serbian Empire (very important; there's always been an empty space there anyway) Principality of Bulgaria (will be a vassal of Ottomans) Kingdom of Portugal, Old Swiss Confederacy...
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    Europa Europa: European Empires Mod

    Hi all, I've been working on a BTS adaptation of this mod for about a week now, and it's coming along quite nicely; just a few minor problems. I came here to see if the person who made the original EE3 is still active. Seeing as he is not, I figured it would be okay to adapt it without his...
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    MY Add a Civ Tutorial

    :blush: Yeah, that could help if I did that! :lol: but once I filled all of that out, it came up with an error that said there was something invalid on line 1,1 in the game text infos. I checked it again, and there was nothing wrong it seemed. Edit: I copied the original game XML infos file and...
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    MY Add a Civ Tutorial

    I doubt if people will reply to this, but... I have made a new civ,the Monterrian Kingdom, as part of a fictional scenario called The Latusian Kingdoms, (TLK1). I no longer receive error messages when loading the mod, but, the leader (King Ammeas) appears as the TXT_KEY thing, and so does the...
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