Recent content by iamjason

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    Rhye's of Civilization: the fastest loading mod

    I really do have to get my hands on PTW. I think I saw somewhere that Amazon had it for $10, so I guess I have no excuses left. As for leader heads and units, I was really trying to trim down the download. Maybe I should make a big phatty version for those with highspeed internet? I have...
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    Rhye's of Civilization: the fastest loading mod

    Rhye-- great changes! Your mod has more than a few great tweaks toward a more "realistic" Civ 3. For one thing, I'm glad to see the Incas around. I'm still not sure why they were left out, while Korea was included. The Incas had the largest Pre-Columbian empire in the Americas and Korea...
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    Libertarianism Gov Mod

    Interesting. I'm guessing the lack of building upkeep will make this gov a little too powerful, but I'll have to play it to really know. I always thought it was kind of strange having the central government pay for banks and factories. That may be accurate in some societies, but not many...
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    Colonization!

    Hmm, I guess I could do something smart and I didn't realize I could reference files in other folders within the INI files. Duh. I'm making v 1.2 available, which has the .INI files in the zip, in addition to a few other changes. As usual, the most up-to-date file is available at...
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    Colonization!

    But you do need the graphics in the folder, not just the folder and .ini file. At least I do. Without them my game crashes every time. This is v1.29, I haven't tried PTW yet. Or are you suggesting I zip the folders and .ini files and have players copy the right graphic files into them? Is...
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    Colonization!

    Good question. The real reason is that the mod (even zipped) would then be 4 mb or more. As it is, it's too big to post here. But really, since I didn't actually create new unit graphics, all I would be doing is copying and renaming a bunch of folders and .ini files everyone already has...
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    Colonization!

    New Government: Tribal - Communal corruption, but suffers the same penalty as Anarchy and Despotism when it comes to food, shields and trade per tile. Tribal governments have no military police but may draft up to 6 citizens and have low war weariness. Production cannot be hurried...
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    Colonization!

    The Civs: Europeans Spain -- Easy Gunpowder, Monotheism, Magnetism, Monarchy; Militaristic, Religious, Expansionist The Spanish start out with plenty of Conquistadors (their unique unit) and Settlers jumping at the chance to make their fortune in the New World (4 Conquistadors, 3 Musketmen...
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    Colonization!

    I've made some pretty extensive changes to create a Civ3 version on Sid Meier's Colonization. You can play as one of the European or Native Civs, monopolize the sugar trade, or send your frigates out to hunt pesky privateers. You can win the game by wiping everyone off the map or by attracting...
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    MOD: Colonization!

    Just an update: The changes and updates I promised will come soon, I've been busy with work and whatnot. Though, to judge by the traffic on this thread lately, maybe not that many people are dying with anticipation. :) Also, for anyone who's interested, there's a "North American Division"...
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    North American Division Modpack Released

    Looks interesting, but I have three comments: 1) You're using my N. America map, which is fine, but I wouldn't mind a little credit. Just a shout out would be fine, note how everyone who does world-wide scenerios notes they're using Marla's. 2) The geocities units file doesn't work...
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    MOD: Colonization!

    I know, I know, no Incas. I actually created the N America map first, then did the colonization changes. Does anyone know of a good S America map? I haven't really seen any... thamis, I've been thinking about that spacechip part = founding fathers idea a lot. I'm not sure if I'll use...
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    MOD: Colonization!

    Hey, don't get me wrong, I'm a big Adam Smith fan! I'm probably one of the few people who actually read all 900 pages of Wealth of Nations. But the fact of the matter is, Adam Smith didn't really have much of a Trading Company, and in fact most of the great Trading Companies (Like the Dutch...
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    MOD: Colonization!

    Not a bug. Someone didn't read their readme.txt :) Since I haven't created any new graphics, you just have to copy and rename several folders and .INI files already included in Civ 3. I say copy and rename because that way you don't have to switch back everything to play a regular game...
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    Jason's North American Colonization Mod v 1.5 beta

    Just in case anyone runs across this old thread, I have posted an updated, non-crashing Colonization mod here: http://forums.civfanatics.com/showthread.php?s=&threadid=32767 You can also see my website for more info: http://www.jasonmorrison.net/civ3/
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