Recent content by iffi

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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    I don't have autosave on for every turn, so no, I did not reload. I went on playing, but could it be possible that it materialized under the city? And therefore I got it connected immediately and had the 0 copper at the top of the screen. Of course, I should have gotten about 6 if it had worked...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    I just built the National Treasury and it works ok. But the actual reason for posting is that I got a rare error pop-up. Rare as in they happen very rarely these days. I also included a save for you to see one of those unnamed AI cities I sometimes have. Another minor bug I've seen twice...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    I've noticed a couple of oddities during my last few games, but since no one else has mentioned them I'm starting to think it is something to do with my end. Especially this first one. I have spotted one AI city without a name in at least two games, and in addition there are various amounts...
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    Éa III, Sword & Sorcery (early versions) Balance Discussion

    Warrior-trained lvl 10 Marksmen are pretty decent. Having several is so nice that I have stopped using siege units for city captures. Maybe a cap of 2 per Yew resource? But Yew does not aggregate to one area like Elephants tend to do. Also, often I have 4 or less Iron which I use for melee units...
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    Éa III, Sword & Sorcery (early versions) Balance Discussion

    Opening policies is a major part of the fun in Civ games for me. So my personal problem with the 'history matters' system is that it forces me to build every building giving culture as soon as they are available. And of course I also have to open the techs giving Theater and such as soon as...
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    General questions

    Don't see why it could not be available all the time. Definitely for a dozen turns more anyway. As Sidhe I often have a nice cluster of single type luxury resource (for trade) but would like to explore out a bit to see if there is enough food around to perhaps grab at least one of those luxuries...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    Couple of possible bugs: 1) The effect of the epic Hymisklitha is not displayed anywhere that I could find. It works like Angor Wat for tile culture spread? 2) The Fey was totally out of resources and gold when I met them. They had +1 gold income. It is possible that some AI civ got there...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    Airships get the over river attack penalty. Also, they lose two movement points going over hills and can't enter water tiles. The iron-related promotions units like Landships and Ironclad have lack info text. In the tech screen the only missing text now is for the bonus Beastmastery opens.
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    This happened to me for the first time at about year 400 but then again the next time AI initiated trade diplomacy. Save and reload restores things but obviously not ideal. Log is immediately after the second time happens.
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    I do like them Cinnabar buns with my afternoon tea :D Quicksilver does not appear in the resources mouse-over, nor anywhere else that I remember. So I guess this caused the confusion. In the LeGuins story they mine Cinnabar which they roast in the furnace building to get the few quicksilver...
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    Éa III, Sword & Sorcery (early versions) Balance Discussion

    I understand that the current formula is an interesting new way of doing policy gains, but it really feels mighty frustrating. The delayed effect is just not good enough because it requires me to nerd it out and do detailed calculations on when and how many +culture I have to build/gain from...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    1) The Pantheism policy bonus for terrain spread to forest/jungle/march tiles is back to the aggressive version it was a few versions ago. Intended? A few tiles were stolen from me, and one was a Deer resource from 5+ tiles away from the AI civ city while it was 3 tiles away from my city. (I was...
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    What do the following buildings do?

    Almost all the what you call bullet point info texts (that are there) for buildings with the "+1x1y per improved zzzzz" type effects are giving wrong info, probably due to balancing at some point or other. Most of them say +2 to x but give only +1. So if not too much of a bother you could go...
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    Éa III, Sword & Sorcery: Bugs/Crashes thread

    My bad, I did not investigate properly. The bonus is given as 'culture from policies' and thus not shown in the building info. But, only now I notice that the Opera and the Theater buildings each give +25% culture in addition to the listed +1!!!!!!:eek: Don't know when you changed that but it...
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    Éa III, Sword & Sorcery (early versions) Balance Discussion

    The AI does not seem to value +health buildings much. I've suspected this for a long time, and now I noticed that in a size 12 puppet city I had 18 buildings already none of which was a +health building. This city had had outbreaks of disease at least twice in the recent past. Puppets are of...
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