Recent content by IncurableVirus

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    Resource System

    I'd have to say that is to simple. On one side, you could tap a resource, but not use it. So if im not constantly producing swordsmen when I have an iron mine, I am wasting the resource. What happens when I decide I want to start creating swordsmen but my timer ran out? In additon, that would...
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    Resource System

    Hello all! IncurableVirus here. This is my second thread, topic being resources! I'm going to provide my alternative system to how I believe resources should work. In Civilization, when a resources is collected, it is distributed to the entire empire. This means that a single source of a...
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    Combat System

    Well thanks! But anyway, I understand why they did the one unit per tile, I was only saying that they way they went about it I find to be rushed and not very well thought out. Concerning the second point. I know that Civ has never really been a combat focused game but I think that it...
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    Combat System

    Hello all! IncurableVirus here. As you can see I'm a pretty new user and have only just today began to post. Anyway I have been playing the Civilization series since Civ3 and have been playing ever since! What I would like to discuss is the combat system in the Civ games. I'll start off with a...
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    Does the Civ V tech tree even make sense?

    I could not agree more! The reason that I used Music in relation to satellites is simply because the only way it could have helped would be if a scientist was insipred by music to research something that led to satellites. A system of inspiration seems so complicated that it couldnt be...
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    Does the Civ V tech tree even make sense?

    I think that the idea where you can research ANYTHING at any time is a little much. There are situations in which the usual prerequisite technologies could be bypassed by means of researching other technology. For example you can get research E from a combination of two of any of the four...
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