Thinker Mod Version 5.1 is now available from the homepage. See the release post and changelog on reddit. Alternatively it can be used to comment on the changes instead of this thread. If you are posting gameplay commentary or videos on the mod elsewhere, it could be also useful to leave a note...
Starting from Jun 29 build the game will now automatically use a modified savegame format when the unit count exceeds previous limit 2048. These files cannot be opened with the original game or without modify_unit_limit due to engine limitations. This is actually the first instance that had to...
Here is also another important feature announcement. Develop build Jun 9 adds option modify_unit_limit to raise the active unit limit from 2048 to 8192. Previously this limit was often encountered on Huge maps but for practical purposes the new amount is mostly unlimited as it is very unlikely...
For additional features here is a comparison between the original Mount Planet landmark and higher mountains enabled by the modified altitude limit option on the newest build (needs to be manually enabled). When using the old savegame format this allows us to increase the tile altitude level by...
Looks like this same crash issue has also resurfaced on GTA San Andreas. There is much longer writeup here and the issue seems almost identical. So the initial guess was valid and in both cases the game code was relying on undefined behaviour which just happened to work previously by...
This update probably has been waited for a long time since Windows 11 has had crash issues with SMACX since update 24H2. The game always crashed after the first turn and after some inspecting I tracked the reason down to some issues with the savegame functions. For some reason on this Windows...
This is relatively easy to check in the original game and the calculation does not make much sense. If boreholes are set to produce 1 nutrient, each of them will yield 3 nutrients in the game because the default value for nutrient bonus seems to be added on the total whether it is present or not.
This is an intended mechanic since borehole+nutrient bonus yield was changed in Scient's patch so the mod will basically treat this as the "original" behavior. It should be the only instance where Scient's patch directly modifies tile yields unless forgot something. The change is not separately...
The calculator is missing many factors though. If it needs to be complete, there's no way around listing all of the factors that are also in the mod code. Mine output on some tiles looks weird. There are some variations with the patches, for example Scient's patch changed borehole+nutrient bonus...
Have not seen any chart for all of the terraforming yields and it would be somewhat tricky to cover all of the cases. There might not be much need for it when playing since most often you only have to choose from a couple of different options when terraforming for maximum yields. The tile output...
After some delay, Thinker Mod v4.9 is now available with many additional features. See also the changelog for all issues fixed in this release. It's possible to use the previous config file without change with the exception that unit_support_bonus will not be enabled in that case.
Enable...
Looks like this project has been going on for a while but haven't looked much into this previously. This can be interesting when compared to Thinker Mod codebase which is also a binary mod project to patch different game features into SMAC. The codebases are vastly different starting with the...
Eco damage display has been updated in the mod as it is described in details.md. The actual calculation will not change but the result is displayed in a different way. This is not included in the game tutorials so just have to check the mod documention.
It can be more subjective to consider what we mean by gameplay experience but if the definition applied here is the game rules used then Thinker is relatively close to the original game especially when looking at alphax.txt settings. As an another example you might be playing against Stockfish...
Interesting notes there. It is also encouraged for others to post any longer reviews on this forum so they don't get lost on other discussions. Recently I did several bug fixing iterations on the latest releases, so it should be quite stable. So far almost all of the issue reports have dealt...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.