Recent content by Ingvar

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    Nomadic Civilization ModMod Development (FFH2+FF)

    Yep. That was a negative :) I am in no rush, really. It will be awesome when it's there, until then I'll just keep hashing out background ideas and all that. The more I think of it the more it looks like Civ was coded with intent to not have viable nomadic society as an alternative to city based...
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    Nomadic Civilization ModMod Development (FFH2+FF)

    No new developments that can be posted. I've re-written units, some abilities, etc. I am trying to figure out very slowly how to get rid of needing to have one city and how to store information about the city somehow while its a unit. DLL coding, as it turns out, is *not* one of my strong...
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    Mac?

    Seconded. Bootcamp, a 32gb partition for windows and play away. Works like a charm.
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    Fall Further - The Original Thread

    CtD, patch K. Enter on turn 412, crash comes on 413. Could anyone reproduce?
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    Fall Further - The Original Thread

    Corlindale is alive and well, and still has the peace spell available to him. I checked that right away.
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    Fall Further - The Original Thread

    Did Nox Noctis behavior change? Playing Elohim, Luchuirp and Calabim declare war on Elohim and goes on its merry way for a few turn. But for some reason as soon as Nox Noctis is built in Calabim city of Prespur, the war stops, Elohim units are ejected, and diplomacy states that war cannot be...
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    Fall Further - The Original Thread

    Patch F. When exiting to Main Menu and starting a new game, interface turns "transparent" and is hard to see. Never seen something like it before.
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    Nomadic Civilization ModMod Development (FFH2+FF)

    So it's been a month since I got the idea, almost. I'm still working on this - not as actively as I thought I'd be. But it turns out a lot of the ideas need major modding that I am not yet capable of. Meanwhile I'll share ideas and bits here. Alternative Sea Travel:
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    [MODCOMP] - XML Cleanup & Expansion

    I am away from my ffh2/ff install - so I can't check myself. Is there an attribute in your promotion schema that increases the maintenance cost per turn of the promoted unit? On another note, do you think the resource granting units and ability to have a no cities civilization would be a soon...
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    Nomadic Civilization ModMod Development (FFH2+FF)

    Slow. Been waiting for the patch craziness with both FHF2 and FF to stop for a long enough while to redo units/civ with new schema files. I have buildings/units/promotions/spells all figured out - just need to make new XML files and test. At this point most of the concepts are worked out...
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    Nomadic Civilization ModMod Development (FFH2+FF)

    I thought about the cities bit some more, and here's what I came up with - some of this is repetition of a previous post, but I think a little bit more logical. I really liked your idea of having cities "off the map" and linked to the unit as an anchor. I think ideally that would be the best to...
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    Nomadic Civilization ModMod Development (FFH2+FF)

    That is one awesome picture! Saved it :) Thanks!
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    Nomadic Civilization ModMod Development (FFH2+FF)

    Here's a bit more lore. Frankly my most favorite part of doing this ;) Besides playing of course. The History When dragons roared and gods contested, together came my people. When kingdoms forged and magic shone, paths unseen saved my people. When Winter ruled and blizzards swept, winds...
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    Nomadic Civilization ModMod Development (FFH2+FF)

    I think that they will have a go at every victory type. Obviously the best thing to do is to actually have moving cities - culture, production, research, gold all coming with it - since nomadic tribes do not stop living when the move - actually that is how they live. The reason for moving is...
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    Nomadic Civilization ModMod Development (FFH2+FF)

    This is a temporary list of land units I got in the works for the civ. I'll update it as I add/remove them. The plan is to give nomads a number of units tailored to the moving/wagons play style, and to keep in line with moving merchants, free spirited, worshipers of Tali. Main points...
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