I remember joining at what now feels like a time of lots of change in the community, you started gaining much more prominence from overhauling the AI to going to more systems in general. Despite it being a time of a lot of change I think the community actually grew and kept thriving, I hope with...
Your code looks right, I'm not sure. Make sure you don't rename the file after editing it in the mod. It's also possible that when the fishery places the improvement it doesn't call TileImprovementChanged. In that case just modify the fishery code instead. In the better lakes mod, in...
My biggest concern was stated in a Marbozir video (link), basically before the game's release they have already laid out a plan for like 6 DLCs, leader skins (???), "personas", tile sets, profile customizations, etc. that you can buy.
That might seem bad on it's own, but it also affects mod...
Long time no see guys. I might be out of the loop but here are my thoughts.
I feel like we first need to decide what the purpose of doing this is and what the process would look like.
I assume 4UC will just be added in the installer as a separate mod? So it's installed by the VP installer, but...
I think war elephants are cool.
Removing them is being overly focused on "balance" and "cleanness" to make the game boring.
A resource can give benefits other than just yields. It's more interesting and provides strategic depth.
I think it's a misinterpretation to say that they are bad for balancing because you are misinterpreting their use.
Ideology tenets are not policies.
This is very important.
For a policy in a policy tree, it *must* be taken to complete the tree. Meanwhile it is incredibly rare that every single...
No, I think DPs, friendships, and other diplo statuses are obviously off the table, other than revealing a sneak attack which is already possible. The AI relies very heavily on that info and so do humans. It would be impossible to tell if someone likes you.
Instead things like Wonder Progress...
About asymmetrical AI info: you could display an ambiguous "tech lead" instead of the exact amount of techs.
ex. With the current system you see they have 22 techs.
With the new system you see "technology: very ahead" or "ahead", etc.
Then when you place a spy you see the exact amount.
Then...
I like the idea.
I loked the data that you suggested but didn't use in your actual proposal though.
Like the number/type of military units.
Another idea is what tech they are currently researching (or just somehow view their top panel).
The question is how do you make a UI for this.
I added this feature by giving the gold cost, which is not always entirely accurate but it is in most cases. Though it also means if you have very little gold you can't convert your TR.
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