Recent content by insert_brain

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    SpecialistYields - YIELD_FAITH

    I was poking around the C++/Lua requests thread and found this: http://forums.civfanatics.com/showpost.php?p=12525425&postcount=39 Did not check it myself, just reporting
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    Air recon target tile selection

    Ok, let me know how it goes
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    Air recon target tile selection

    @Pazyryk The mod itself is far from finished (for instance I can't get the plane to actually fly to the destination), but the part you need should be all here already. For the UnitPanel.lua modifications thank whoward69 (http://forums.civfanatics.com/showthread.php?t=475736)
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    Air recon target tile selection

    I will be glad to, I am almost there :)
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    Air recon target tile selection

    Thank you for your input :). As of now after a lot of search I'm at the point where I created a new interface mode (testing if it works right now). The flow of the code I thought would be: - Make the new action button I added through modifying UnitPanel.lua change the interface mode to...
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    Air recon target tile selection

    Hello everyone, I am a newcomer to the modding panorama, and I am currently trying to create an air recon unit. As of now, I have added the unit in game (the xml stuff) and I added a special action (e.g. air recon) modifying the UnitPanel.lua file. When clicked, the action will trigger a...
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    25% CPU usage

    Thanks for answering. I do use mods and will definitely try what you suggested, but in general they just update the DB, no dll/lua and I'm pretty sure I had the same problem with no mods.
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    25% CPU usage

    Hello everyone, sorry for opening again another thread about turn times, but as the title says I get a CPU usage of ~25% (from 15 up to 35-40 tops) and turns take between 1'30" - 2', often taking a long time for a specific civ (with no apparent CPU usage increase). Here are my specs...
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