They're different people, different reviewers. It seems logical that if the main complaints in each of these negative reviews had been "solved" or improved when the game originally launched, then these negative reviews wouldn't exist.
Many, many of those initial reviews were about missing features which have since been added, no big maps which have since been added, lack of settings which have since been added, poor UI which has been improved and more which has actually been addressed.
Then there are negative reviews like...
That's right. Civ switching and Ages are a sizeable percentage of the reviews for sure but people act like that 100% of the negative reviews are due to them, so the game is a total failure and can never be redeemed.
A minority of the reviews are due to Civ switching and Ages. The UI...
It's worth noting that Crises have always been able to be turned off from day one. I haven't played with them past the first couple of games.
Do you have the link to that study? The only things similar I've been able to find are Steam Review summaries done by AI.
Has anyone tried to quantify how many negative reviews are due to Civ-switching and/or the Ages system? Wasn't the first week or two (which is over half of the Steam reviews) full of complaints about the UI and unfinished state of the game?
You know you don't need to give extreme and exaggerated statements? A game doesn't need to be either a success or a failure, there is plenty of room between these 2 options.
https://civilization.2k.com/civ-vii/game-guide/dev-diary/ages/
"It might surprise you to know that from our playtests and feedback, the actual experience of playing an Age in Civilization VII feels very familiar to a traditional game of Civ. As many of our fans know, Sid Meier has a rule of...
Impossible for anyone to know. I just had a look at the Steam reviews as it will say if the reviewer refunded or not. I filtered for negative reviews only and reviews under 2 hours, as you can only refund if you have less than 2 hours played. I then went back to the first week of reviews. 22 out...
Perhaps don't reply for OP if you have nothing of substance to say.
People do make content for Civ VII and there is an audience, hence why they receive 10s of thousands of views. Unfortunately you'll see many hate comments in these videos which are very off-putting for YouTubers. The biggest...
It is the average peak concurrent player count for each month period lasting 28 days from the launch dates. It takes into account the peak for every single day, not a singular day.
Month 1 for Civilization VI is 10/21/16 to 11/17/16. Month 7 for Civilization VI is 04/07/17 to 05/04/17. Month 1...
Civilization VII sits between Civilization VI & Civilization: Beyond Earth for player retention on Steam from month 1 to month 7. We're 2 weeks into month 8 currently. 1 month = 4 weeks/28 days. Counted from launch for each of these games.
Right. But why aren't these record pre-orders being shown in the Steam player numbers? Perhaps quite a lot of those pre-orders were on console. Civ VI had a much higher peak on launch and pre-ordering was a big thing in 2016 too. Record pre-orders doesn't mean anything.
Yes, way off.
Yeah...
Why did it have record pre-orders? I think 2 reasons:
Availability on PS4, PS5, Switch, Xbox One, Xbox Series X/S on launch.
Early access only available if you pre-ordered.
Steam doesn't have 130m active users. According to SteamDB, in February 2025 Steam had 12.9m in-game users on average...
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