Recent content by IphStich

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    User Interface Tweaks

    Thank you very much! New version uploaded with the fix.
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    User Interface Tweaks

    Sorry about that! Fix uploaded!
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    User Interface Tweaks

    Updated for compatibility with the Winter 2015 Update! Removed my auto-renew feature in favour of the (new) in-built feature.
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    User Interface Tweaks

    NEW VERSION OUT!!! Improvements While in city view, tiles worked by another city are now highlighted, and when moused over will show which city is working the tile Added an option for displaying colonist work prediction radius Made certain modifications more efficient to hopefully reduce...
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    User Interface Tweaks

    The problem, I think, is that the two most usable colours yellow and purple already have associations in the game. Yellow is typically affiliated with energy/currency. And purple is affiliated with culture, and is already used to display the next tile that'll be unlocked with culture. Blue...
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    User Interface Tweaks

    I discovered recently that this can be caused by setting up a trade route with a developing outpost (to speed up development). A fix will be coming out pretty soon. If you don't think that may have been the cause, let me know. 1. I'd like to... But I've never been too sure what colours to...
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    User Interface Tweaks

    This might be the same bug cestbienmo posted. Could you please post your lua.log file so I can check?
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    User Interface Tweaks

    Sorry if it seemed like I was ignoring you! I set it up to send me an email when this topic gets a reply, so I wouldn't have to check here everyday. But it seems like that feature is no longer working for me. There are options for most of the features the mod adds to the game. I'm currently...
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    You're right. I dropped the ball and went AWOL. I didn't mean for it to get so bad (I had a...

    You're right. I dropped the ball and went AWOL. I didn't mean for it to get so bad (I had a crazy holiday season with the family and hadn't turned on my computer for almost a month). But I'm back now, and should keep up maintenance on the mod!
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    User Interface Tweaks

    Okay! New version uploaded which should get everything working again after the Fall Update.
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    User Interface Tweaks

    Hey everyone! Sorry, I've been away for a while, so I didn't notice the patch to the game. I'll download it, and fix up my mod ASAP.
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    User Interface Tweaks

    If you load the save game, and still see it, that would be great! Send it to me in any way you can. I would also really appreciate having the lua.log file for the game too! Go to the saves folder, then up one level and there should be a "Logs" folder. Inside you'll find a "Lua.log" file. If...
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    User Interface Tweaks

    I'm fairly sure that specialist management is a part of citizen management, so you have to turn automatic citizen management back on to do that. Either way, I don't think there's anything I could do to actually do that. It's too heavily ingrained in the C++ code, and there's nothing I can do...
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    User Interface Tweaks

    Thanks for the report! I'll look into it as soon as I can! In the meantime, it would help me immensely if you uploaded the lua log from that game. If you don't know which one it was, just send me all of them. You should be able to find them in my documents / my games / Sid meiers civ be /...
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    User Interface Tweaks

    I'm pretty sure this is caused by conflicting mods, as you say. My mod replaces the top panel to disable all of the buttons you can press there when you open the diplomacy discussion view. What you did changed the order the mods are loaded in, and "fixes" it. In my next version, I'll find a...
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