I also tested it and it works, but takes 2 minutes.
After that I looked at my lockup game at Alric also finishes the deepening (at least in the 1315 game).
This ritual seems to be a huge resource hog. I will let it run again and see if something happens after 10 minutes or so.
Like I said I...
Don't know if that is a FFH or a general Civ 4 problem.
Very late game (Marathon) started with patch b, updated to c, the game apparently locks up when ending a specific turn (Waited 5 minutes but nothing happened).
I replayed the game from the earlies autosave I have and the problem also...
I also encountered this error. Fortunately I noticed it soon enough to still have my saves from before the bug.
The counter does not count to 0 and then fails to vanish, but jumps to 0 at the beginning of the turn after it already had been decreased.
In this game it happens when the counter...
There is a new version out?
*checks*
Hm, released 2 days ago...
That's what happens when you download the game on a Thursday.
So, simply ignore what I said.
I just recently started to play FFH, so excuse that I don't know all the features etc. yet.
But I also already noticed that Kurio has problems with ports. For a human player this isn't much of an issue as the palace give you water mana for the water walk spell (unless you can't walk ocean tiles...
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