Recent content by JaceTwice

  1. JaceTwice

    [GS] Will Maori be the worst Civ whatsoever?

    Impossible to tell at the moment. As others have pointed out, chopping has negative effects on the environment that may discourage or vastly change the chopping meta. Until those mechanics are demonstrated in a stream or something we can only guess. If they were a civ in rise & fall rules then...
  2. JaceTwice

    Anyone else always get the same AI opponents? (poll)

    I almost want to say it comes down to however the random generator deals with your computer. I would commonly see a few civs in civ V shiw up time and time again. And then there were a few that camw up very rarely. In VI i’m always encountering Australia, Sumera, Spain, and Russia. Scotland has...
  3. JaceTwice

    [R&F] Should be England be "Un-Nerfed"?

    I'm all for fixing the exploit with free cities, but getting rid of units for conquering need to be rolled back. I'd also reinstate the trade route stacking while we're at it.
  4. JaceTwice

    [R&F] Anyone getting attacked?

    Update on this situation: I was actually quite impressed with Rome here, playing on prince and they came directly at my fairly paltry defense to take my capital with 2 spear men and 2 archers. took it in 4 turns while beating back what little forces I had. This then triggered an emergency to...
  5. JaceTwice

    [R&F] Anyone getting attacked?

    I'm in my first game and Rome has been quick to get dissatisfied with me. I haven't been able to keep up in with the number of cities they've been putting down and they got the agenda for liking people with high populations, so that's a double negative to my Civ. Naturally, they declared war on...
  6. JaceTwice

    [R&F] When will you be buying Rise and Fall?

    I'll be preordering or at least buying on the day of release. The thing with Civ games is that that so long as you enjoy the base gameplay, every little addition just exponentially increases the possibility space. The game already feels so much bigger than it did at launch with just the DLC. A...
  7. JaceTwice

    UI class? Changing max/min zoom?

    Ooooh this is fantastic. Excellent work everyone! Who knew the key to this would be hiding away in an artdef? Makes me wonder what else is in those things. Glad to see there's so many controls available. I was actually going to implement this implement this pitch functionality myself but I...
  8. JaceTwice

    Skybox change

    Ahh yes, when I was playing around with the camera angle stuff I noticed this. I can't say I've examined the art files at all but I'm thinking you might run into a problem with the way the sky is set up. I could be totally off base here but it looks like there is no actual skybox and instead...
  9. JaceTwice

    UI class? Changing max/min zoom?

    Fantastic! The debug camera is almost exactly what I was looking for. Getting a good close up on the art is a lot of fun. There's also a free camera in there that's a little finicky to use. Arrow keys to pan around. Left mouse to move foward, right mouse to move back and holding the right...
  10. JaceTwice

    UI class? Changing max/min zoom?

    Well darn. I was fearing it might be hidden away in the engine somewhere. I admit I'm still curious about what functions are available in it so I might root around for that sort of stuff at least. Thinking aloud: it might be worth checking for references to wonders since the camera gets quite...
  11. JaceTwice

    UI class? Changing max/min zoom?

    I want to increase the amount you can zoom in and out on the map but the file that hold those limits is beyond me. I've done a few of the simple edits that are floating around to create new WSAD scrolling hotkeys and mess with the camera rotation that's all done in WorldInput.lua but aside from...
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