I think this would be almost equally game-breaking (if I can switch to and from Nuclear non-aggression, or holy war / forced peace with impunity, there's almost nothing I can do to lose the game). Not to mention that these victory conditions would be rather ridiculous in MP (it'd be just the...
Personally, I think the problem isn't so much the mechanics of how the AP works (which are fair and realistic given the reality of the game), but the game-ending abilities it has.
My solution would be to remove the "diplomatic win" ability for it, and replace that bonus with either a free...
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