It makes to me that iron is revealed later. It's a powerful resource, and thematically it might reasonably require more research to learn how to use.
I don't have strong feelings on the matter, just that I don't have an issue with the way things are now.
I suspect that it can give you techs you have started researching but haven't finished. I remember that happening to me at least once or twice.
I vaguely remember getting the tech I was currently researching on one occasion as well? although it was a little while ago now so I could be wrong :)
Is there a reason that a player might not be able to become a vassal to an AI if their current vassalage with said AI has just expired?
Someone on the VP subreddit was asking.
I mostly agree with these proposals. The unknown resources makes a lot of sense. Can't ask for something you don't know exists.
CS quests that effectively can't be completed certainly are annoying, I support giving them a timer.
I don't think WLTKD needs to be given a timer though. Seems fine...
I hate nuclear missiles. IMO they just create micro-management (I hate cleaning up fallout and rebuilding nuked cities).
Nuclear missiles are meaningful IRL because we have diplomacy - you let people know you have them and that is an incentive for peace.
In CIV the AI just launches missiles at...
Makes sense to me, I'm a fan of this proposal :)
And it does affect balance in the sense that different techs lead towards different things. If you want horsemen then it makes sense to go Military Tech, which is the kind of play you might make as the Huns. Whereas the Shoshone are more peaceful...
One big thing for me is founding a religion. If I can found then I find that I'm often in at least a decent position to win the game eventually, and if I don't the game is usually just not as fun for me.
More generally I guess I use game score as a sort of composite metric. I always start out...
Agreed. The question is what flavour *should* the game have?
I personally love being able to do little things in VP that you can't do in the real world, because I play games partly as an escape from that. I enjoy things that are imaginative and that push the boundaries of what alternate history...
OK. I'm just trying to understand why.
If it's a sense of fairness, let's look at things in terms of balance:
This seems like a niche enough situation that I'm OK with it.
I think you know that I'm not stupid, so you can infer that's not what I'm saying. Please be a little more charitable...
That seems like a little misleading. Most UIs have limitations on how close together you can build them so on average an area of snow still isn't going to be a better place to settle than grass or forest. Especially in early and mid-game.
That said, if snow areas are unintuitively good real...
I'm reading this literally so perhaps I'm misunderstanding... Changing the leader is a much bigger change than changing the UA or UU. The art assets alone would require a lot of work.
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