Recent content by JANorton

  1. J

    [BUG & SOLUTION] Technology tree pipes not linking correctly when expanding the tree

    No action required just simply have it included in your mods folder structure, see attached for the modified file.
  2. J

    [BUG & SOLUTION] Technology tree pipes not linking correctly when expanding the tree

    You are absolutely right, there is only 1 xOffset attribute per pipe connection to and from each tech, which means a fair amount of re-coding would be required to solve your problem. Something along the lines of individualising and displaying each prereq -> tech connection rather than trying to...
  3. J

    Australia - the land down under

    Taking a look at making some mods involving lua, probably be a while before i do another civ. Working out how to make it was the fun part of making it for me, so going to try some other stuff.
  4. J

    Gunther's Land Down Under Mod

    Yeh, it really is different in every way. The more Australia civs the better imo! Love the cricket ground and digger unique building/unit Btw, good ideas! I think you might have made a typo setting the maintenance cost of the cricket ground in the mod, it's showing up as 5 on the...
  5. J

    Australia - the land down under

    Thanks for the feedback everyone I've just released what should hopefully be the final version (v5) as long as there are no more issues/bugs. Time to play around with some other mods, you certainly get hooked on it after making one:P
  6. J

    [BUG & SOLUTION] Technology Tree Pipe connecting Issue when modding

    BUG -- (only applies to modding, but a bug nevertheless) I came across this bug when trying to add a new Tech to the game, basically the tech tree won't connect downward turning pipes when they were in conjunction with a straight or upward turning pipe or both over a technology spacing...
  7. J

    [BUG & SOLUTION] Technology tree pipes not linking correctly when expanding the tree

    Came across this bug when trying to add a new Tech to the game, basically the tech tree wouldn't connect some pipes correctly when they spanned more than 1 space along the x axis (see first screenshot). I searched through the TechTree.lua file for the tech tree and found it was due to a typo...
  8. J

    Australia - the land down under

    Thanks for your feedback! The reason i have Hobart so high up is because it was one of the earliest founded penal colonies in Australia, but then technically it should be before Melbourne and Brisbane as well. I think you are right about the Sunshine Coast, although for some reason...
  9. J

    Australia - the land down under

    Thanks for the feedback!, I'm glad your having fun with it. I thought about it and i agree with you that Canberra should be the first City, even though it wasn't technically the first, it is more annoying having the wrong City as capital. Like when you play Japan in any version of Civ and Kyoto...
  10. J

    Australia - the land down under

    wow, don't know how i missed that, cheers. yeh i had it as _TITLE not _SUBTITLE in the text define. Just realized i miss spelled commonwealth as well. A Commonwealth Pack does sound like a pretty good idea, especially with the commonwealth games starting now.
  11. J

    Australia - the land down under

    Hi All!, My First Mod for any Civilization game based on Kael's comprehensive modders guide Australia, the land down under UU - Convict Worker - costs 50 production instead of 70, improves tiles 50% faster UB - Showgrounds (Replaces Circus) - Requires Horses or sheep or cow. +3 Happiness...
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