Recent content by Jeff O'Connor

  1. J

    Why do AI civs always build roads connecting *every* resource?

    Thanks for all the follow-ups, everyone. I got what I came here for, and then some. Just how I like it. :) (I swear I'll be knowledged enough in the field of Civilization soon to be a bit less... shortwinded...) And LlamaCat, yeah, to an extent it was just the obvious explanation. But the...
  2. J

    Why do AI civs always build roads connecting *every* resource?

    Haha, so I realized, I fail at topic titles. Of course they're going to connect every resource... I meant improvements, clearly. But, righto. I suppose it makes sense in the end. I guess I just need to get better at improving tiles more quickly, because I swear, my opponents are pullin' that...
  3. J

    Why do AI civs always build roads connecting *every* resource?

    Forgive me if I'm asking a question and there's a perfectly logical answer, as I am, after all, relatively new to everything, but thusfar, I haven't for the life of me figured out a solid reason as to why you'd want roads leading to, say, farms and cottages. I mean, is it so that their units...
  4. J

    Orion's Home School 2: Nobles in Space

    Thanks, for everything you're doing for us, Orion. I've been reading up on your previous thread, and am looking forward to this one, as well. I won my first few games recently on Warlord, but my girlfriend plays as well, and she sets hers to Warlord to match mine, but is more experienced and up...
  5. J

    Welcome New Members

    Incidentally, I think my current choice in signature lays the groundwork for an introduction on its own right. Past that, though, let me tell you all a bit about myself on a more personal level. I'm 20 years old, a busboy/dishwasher for the evening and overnight shifts at my local IHOP -- a...
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