Recent content by Jennar

  1. J

    'Civilization V: Gods & Kings' expansion announced!

    I really hope that the '9 new civs' isn't 3 new civs and 6 repacked DLC civs.
  2. J

    Remember the Primarchs (the WH40K-mod for Civ 5)

    Please don't make the nids unplayable. Some of us like Nids and like to play as nids.
  3. J

    Rpoblem with DiscoveryRand on resources.

    I've run into an issue when adding back the old functionality of Mines discovering resources. Apparently any resource, be that of the strategic or luxury variety will not correctly add to your pool of resources when found via the random discovery mechanic built into the game. The tile updates...
  4. J

    Why not a Super-Mod-Friendly Civ5?

    Hard to sell DLC's when you can just mod in whatever the DLC would have added.
  5. J

    How to upgrade a unit to a special Civ unit?

    There are two ways depending on what you are trying to accomplish. If you want teh german civ to be able to upgrade a unit to it's unique tank and have all other civ be able to upgrade the unit to the normal tank then you just need to set it's UnitClassUpgrades to Unitclass_Tank. If you want...
  6. J

    Procylon's Call to Power Project

    Sun Tzu's Art of War Wonder is not giving XP to either the city it is built in nor any other city. You have building list as Sun_TZU and the upgrade referencing Sun_TSU. Still isn't working. Not sure why. Think I found it. Despite being able to load multiple BuldingFreeExperiences into the...
  7. J

    Procylon's Call to Power Project

    Not sure if this was reported already but Crossbowman/Longbowman/ChoNoKu don't upgrade into machine gunners like they are supposed to. You have their unitupgardes listed as Row instead of Update like it should be. Simple fix. I corrected in my download and it works fine.
  8. J

    How to break ICS in a mod?

    Little lost here. What is ICS?
  9. J

    CIV 5 Resource mod question. Please help

    Take a look at Dale Hardwood mod on the mod browser. He adds the resource there. needless to say there are XML and LUA modifications that need to be made. You will also not be able to run multiple resource mods at once as resources are no longer modular.
  10. J

    Military Airbase v2

    By the time you hit flight though you shouldn't be using Iron anymore. Everything at that point uses either coal, uranium or aluminum.
  11. J

    Cottage, hamlet, village, and town!

    Firaxis seems to have a list of what we are allowed to mod and aren't allowed to mod. It's very disheartening. I'll test this out as it is something I feel was sorely lacking in CIV 5 (i.e. money doesn't grow).
  12. J

    Why I will not, ever, buy civilization V

    Because so many of you are so willing to feed the troll when you shouldn't.
  13. J

    Why I will not, ever, buy civilization V

    Do you want a cookie or something because I fail to see the point in this whole thread. <snip> If you want Firaxis to know why someone of your awesomesauce is not buying their game feel free to write them a sternly worded letter. Posting on the forums is just asking for attention. Mod...
  14. J

    Total Mod(ALPHA) v2

    You should call the 'Prehistoric Era the Neolithic Era, it's more accurate IMO.
  15. J

    How to update technologies?

    Make sure you have the onmodactivated/updatedatabase action set uo right. Also where it shows up on the tech tree has little effect over what era it is in. try playing through it and see if it changes your era when it is supposed to.
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